Patch 1.04

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Released: November 4, 2002
Version: 1.0.4
Build: 4709
FIXES

- Fixed an issue related to full shared unit control and allied play that could 
  cause one or more players to lose the ability to train or upgrade their own 
  units.
- Fixed an issue that caused the experience point bars in Battle.net profiles 
  to improperly reflect recently gained or lost points.
- Fixed a graphic issue related to the ladder profile and the scroll bar.

BALANCE CHANGES

Humans
- Divine Shield duration increased to 15/30/45 from 10/20/30.
- Divine Shield cooldown changed to 35/50/65 from 60/60/60.
- Avatar cooldown increased to 180 from 120.
- Resurrection mana cost reduced to 200 from 250.
- Sorceress acquisition range increased to 700 from 600, improving the 
  frequency with which Slow is auto-cast.

Undead
- Banshee acquisition range increased to 700 from 500, improving the frequency 
  with which Curse is auto-cast.
- Anti-magic Shell is once again dispellable. A summoned unit under a shell 
  does not take damage from the dispel, but will lose the shell.
- Anti-magic Shell mana cost reduced to 50 from 75.
- Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
- Web duration decreased on Hero units to 7 from 20.
- Animate Dead mana cost reduced to 250 from 300.
- Player-controlled Ghouls no longer turn off pathing against units when they 
  are instructed to harvest lumber.
- Possession now takes 1 second to cast, up from 0.

Orcs
- Wards are no longer hit by Huntress Moon Glaive bounce.
- Critical Strike no longer receives damage from Thorns Aura. However, the
  Blademaster's base attack associated with a Critical Strike still interacts
  with Thorns appropriately.

Night Elves
- Thorns no longer interacts with Critical Strike.
- Mana Burn mana cost reduced to 50 from 75.
- Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
- Mana Burn cooldown reduced to 7 from 9.
- Huntress damage reduced to 1d3+14 from 1d3+15.
- Metamorphosis cooldown increased to 180 from 120.
- Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
- Starfall cooldown increased to 180 from 120.
- Druid of the Talon (in Night Elf form) acquisition range increased to 700 
  from 600, improving the frequency with which Faerie Fire is auto-cast.
- Ballista Impaling Bolt no longer functions with "Attack Ground."
- Ancient Protector cost reduced to 160/80 from 240/100.
- Ancient Protector hit points increased to 600 from 550.
- Ancient Protector armor decreased to 1 from 2.
- Ancient Protector minimum range reduced to 0 from 200.
- Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
- Ancient Protector damage type changed to pierce from siege.
- Ancient Protector splash damage reduced.

Creeps
- Murloc Mutant damage increased to 1d5+24 from 1d2+12.

MAP CHANGES

- Many minor changes were made to many maps due to the balance changes made in 
  patch 1.03 and patch 1.04. Some examples include:
   (4) Lost Temple - Added more shallow water to the islands. Center creep camp 
       is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
   (6) Moonglade - Reduced all creep camps approximately 2 levels.
   (8) The Crucible - All start locations should now be very similar, close to 
       trees with enough room to build. All Goblin Merchant creep camps are 
       now farther off the main path.
  (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved 
       Razormane creeps off the main paths.
  (12) Ice Crown - Fixed the creep levels so that all camps are equal.

NOTES: Replays are incompatible between major game revisions. (1.03 replays 
cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will 
not load from versions 1.03 and below.

Patch 1.04b

Released: November 7, 2002
Version: 1.0.4
Build: ????

(no patch notes available)

Patch 1.04c

FIXES

- Dates now use the system date format.
- Fixed some issues related to IME text input.
- Fixed some minor text wrapping issues that were occurring with Asian languages.
- Fixed an issue that allowed players to keep Castles and Keeps alive for 
  abnormal lengths of time while those buildings were under attack.