Patch 1.20
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- Released: October 3, 2005
- Version: 1.20.0
- Build: 6048
BUG FIXES - Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers. MAPS - (6)WizardsRetreat - separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked. - (6)Gnollwood - separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked. - (6)BlizzardTD - Fixed phase-shifting units to behave normally when attacked. - (12)WormWar - Fixed a bug that causes player worms to become immobile after using powerups while respawning.
Patch 1.20b
- Released: December 12, 2005
- Version: 1.20.0
- Build: 6056
FIXES - Fixed a crash that could happen in multiplayer games.
Patch 1.20c
- Released: January 9, 2006
- Version: 1.20.0
- Build: 6065
FIXES - Fixed a crash that could happen in multiplayer games.
Patch 1.20d
- Released: April 21, 2006
- Version: 1.20.0
- Build: 6070
FIXES - Fixed an exploit that could happen in multiplayer games.
Patch 1.20e
- Released: June 22, 2006
- Version: 1.20.0
- Build: 6074
FIXES - Fixed an exploit that could happen in multiplayer games. MAPS - Replays saved with older versions of a map are no longer compatible. - (2)TerenasStand - Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. - Replaced Mercenary Camp type from Village to Lordaeron Summer.