Abilities/Merge

From HIVE
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Allows two units to fuse together to create a new unit (i.e. High Templars merging into an Archon). Note that the Mergeable Ability must be on the final merged unit.

Fields

  • (Basic) Ability: Name - The name of the ability.
  • (Basic) Ability: Commands+ - Data relating to specific commands for the ability. This field can set any requirements necessary for the ability to work as well as changing the default button.
  • (Basic) Ability: Info+ - Here you can set the cooldown, cost, and charges for the ability.
  • (Basic) Effect: Effect+ - The effect that occurs when the merging begins.
  • (Basic) Stats: Range - The maximum distance the units can be apart for the merge to begin.