https://wiki.hiveworkshop.com/index.php?title=Artificial_Intelligence_(AI)&feed=atom&action=historyArtificial Intelligence (AI) - Revision history2024-03-29T14:12:19ZRevision history for this page on the wikiMediaWiki 1.35.8https://wiki.hiveworkshop.com/index.php?title=Artificial_Intelligence_(AI)&diff=1569&oldid=prevJack: New site for BBcode triggers2011-05-02T09:52:01Z<p>New site for BBcode triggers</p>
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</table>Jackhttps://wiki.hiveworkshop.com/index.php?title=Artificial_Intelligence_(AI)&diff=109&oldid=prevDevliN: 1 revision: StarEdit.net Wiki2010-11-21T06:16:28Z<p>1 revision: StarEdit.net Wiki</p>
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</td></tr></table>DevliNhttps://wiki.hiveworkshop.com/index.php?title=Artificial_Intelligence_(AI)&diff=108&oldid=prevPayne at 02:46, 26 October 20102010-10-26T02:46:28Z<p></p>
<p><b>New page</b></p><div>AIs (Artificial Intelligences) are used to make a unit act upon certain conditions.<br />
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For example: New worker is created + Resources is lower than 50 ore => Send worker to closest mineral field.<br />
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== Trigger References ==<br />
Basically, what you are searching for is the "'''Issue Order'''" action. Keep in mind you can change the Order "type" by clicking the parenthesis. This is very important because you can't find, for example, the Blink ability under the "Order With No Target" order-type.<br />
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http://vgshorts.com/BBCode/BBCode3.php?ID=131<br />
Idle => Blink<br />
Events<br />
Unit - Any Unit Becomes idle<br />
Local Variables<br />
Conditions<br />
Or<br />
Conditions<br />
(Status of player (Triggering player)) == Unused<br />
(Status of player (Triggering player)) == Left The Game<br />
Actions<br />
General - Wait 1.4 Game Time seconds<br />
Unit - Order (Triggering unit) to (Stalker - Blink targeting (Random point in (Entire map))) (After Existing Orders)<br />
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The conditions set in this trigger are to prevent the AI to be applied to players currently playing. Any players leaving will see their unit gotten in charge by the AI trigger.<br />
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Please take note that a unit becomes idle only when one of his issue is done. Thus, units that were pre-placed or just created will not be considered as idle since they haven't had any actions ordered to them yet.<br />
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http://vgshorts.com/BBCode/BBCode3.php?ID=132<br />
Sneak (Effect - Instant, custom ability) for player 2<br />
Events<br />
Unit - Any Unit Enters a distance of 8.0 from Stalker [17.00, 20.00]<br />
Local Variables<br />
Conditions<br />
(Unit type of (Triggering unit)) == Stalker<br />
Or<br />
Conditions<br />
(Status of player 2) == Unused<br />
(Status of player 2) == Left The Game<br />
Actions<br />
Unit - Order Stalker [17.00, 20.00] to (Stalker - Sneak) (Replace Existing Orders)<br />
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[[Category:StarCraft II]]<br />
[[Category:Reference]]<br />
[[Category:Triggers]]</div>Payne