Difference between revisions of "Data Editor"

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*[[Create_a_unit|Creating a Unit from Scratch]] - a very in-depth look at how to create your first unit in the Data Editor (Incomplete).
 
*[[Create_a_unit|Creating a Unit from Scratch]] - a very in-depth look at how to create your first unit in the Data Editor (Incomplete).
*[[Designing_an_ability|Designing an ability]] - yet another "Instant Effect" Ability tutorial.
 
 
*[[Creating_an_Instant_Effect_Ability|Instant Effect Abilities]] - a two part tutorial looking at how to create a stimpack-like ability for an Archon, as well as an in-depth look at the theory behind why it works like it does.
 
*[[Creating_an_Instant_Effect_Ability|Instant Effect Abilities]] - a two part tutorial looking at how to create a stimpack-like ability for an Archon, as well as an in-depth look at the theory behind why it works like it does.
*[[Creating_a_Missile_Ability|Missile Abilities]] - a slightly advanced tutorial which creates a targetable missile spell.  
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*[[Creating_a_Missile_Ability|Missile Abilities]] - a slightly advanced tutorial which creates a targetable missile spell.
  
 
==Reference==
 
==Reference==

Revision as of 17:25, 21 April 2011

The Data Editor

The Data Editor is perhaps the most powerful tool housed within the Galaxy Editor software for Starcraft 2. Many people who have been amateur (or even professional) mapmakers from Warcraft 3 are often daunted by the seemingly endless complexities which the Data Editor throws up.

Luckily, this Wiki contains many helpful tutorials and reference pages which will aid in your understanding of this tool.

Tutorials

  • Creating a Unit from Scratch - a very in-depth look at how to create your first unit in the Data Editor (Incomplete).
  • Instant Effect Abilities - a two part tutorial looking at how to create a stimpack-like ability for an Archon, as well as an in-depth look at the theory behind why it works like it does.
  • Missile Abilities - a slightly advanced tutorial which creates a targetable missile spell.

Reference

  • Behaviors - a complete reference for all types of Behavior objects.
  • Behavior - Modification + - an incomplete reference page which seeks to explain all the attributes and factors which a Behavior object can Modify.
  • Data Editor Theory - an article undergoing completion which highlights some key aspects to be aware of when navigating and utilizing the Data Editor.
  • Effects - an incomplete reference for all types of Effect objects.
  • Weapons - a brief reference looking into aspects of creating Weapons for units.