Flags (CEffectDamage)

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Flags is a member array of CEffectDamage.

Documentation

Name
Flags
Fully-Qualified Name
CEffectDamage.Flags[]
Type
bool array
Description
A set of properties to be applied to the damage effect.

Indices

  • Kill: Instantly kills the target, ignoring the actual amount of damage that would have been dealt and the target's life.
  • Live: Will not kill the target, even if the damage is enough to lower the target's life below 0.
  • No Absorb Energy: ??
  • No Absorb Life: ??
  • No Absorb Shields: ??
  • No Behavior Response: Will not trigger any behavior damage responses.
  • No Dealt Bonus (Fraction): Will not be affected by any behavior damage bonus multipliers.
  • No Dealt Bonus (Scaled): Will not be affected by any scaled behavior damage bonuses.
  • No Dealt Bonus (Unscaled): Will not be affected by any unscaled behavior damage bonuses.
  • No Dealt Maximum: Will not be affected by any behavior maximum damage caps.
  • No Dealt Minimum: Will not be affected by any behavior minimum damage caps.
  • No Gain: ??
  • No Gain Energy: ??
  • No Gain Life: ??
  • No Gain Shields: ??
  • No Kill Credit: Will not give the damage source credit for the kill if the damage kills the target.
  • No Leech: ??
  • No Leech Energy: Will not leech energy.
  • No Leech Life: Will not leech life.
  • No Leech Shields: Will not leech shields.
  • Notification: ??