Difference between revisions of "Minerals"

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Minerals in ''[[Main Page|StarCraft II]]'' function similarly to their ''[[StarCraft:StarCraft|StarCraft]]'' counterparts. Mineral fields return only five minerals at a time, however; the decrease is to compensate for improved pathfinding in units. As a result, worker units spend far less time actually mining the minerals, so more workers are necessary to mine a field at full efficiency. Furthermore, ''StarCraft II'' introduced ''high-yield minerals'' -- golden mineral fields that return boosted amounts of ore.
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Minerals in ''[[Main Page|StarCraft II]]'' function similarly to their ''StarCraft'' counterparts. Mineral fields return only five minerals at a time, however; the decrease is to compensate for improved pathfinding in units. As a result, worker units spend far less time actually mining the minerals, so more workers are necessary to mine a field at full efficiency. Furthermore, ''StarCraft II'' introduced ''high-yield minerals'' -- golden mineral fields that return boosted amounts of ore.
 
[[Category:StarCraft II]][[Category:Reference]]
 
[[Category:StarCraft II]][[Category:Reference]]

Latest revision as of 07:03, 21 November 2010

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Minerals in StarCraft II function similarly to their StarCraft counterparts. Mineral fields return only five minerals at a time, however; the decrease is to compensate for improved pathfinding in units. As a result, worker units spend far less time actually mining the minerals, so more workers are necessary to mine a field at full efficiency. Furthermore, StarCraft II introduced high-yield minerals -- golden mineral fields that return boosted amounts of ore.