Difference between revisions of "OmniLight"

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'''OmniLights''' are little light sources that you can place on your map. They can be pre-placed on a map's terrain as [[Doodads]], attached to units via [[Actors]] '''(not quite sure)'''  to give some kind of halo to your heroes, and created via triggers '''(not sure as well)'''.
 
'''OmniLights''' are little light sources that you can place on your map. They can be pre-placed on a map's terrain as [[Doodads]], attached to units via [[Actors]] '''(not quite sure)'''  to give some kind of halo to your heroes, and created via triggers '''(not sure as well)'''.
  
*They '''don't''' require [[Campaign Dependencies]] to be placed.
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*They '''don't''' require [[Dependencies|Campaign Dependencies]] to be placed.
 
*As a Doodad, it is found under the '''Props''' category. You can also simply search for "Omni" in the search-field.
 
*As a Doodad, it is found under the '''Props''' category. You can also simply search for "Omni" in the search-field.
 
*Each color has two sizes: '''Normal''', and '''Large'''.
 
*Each color has two sizes: '''Normal''', and '''Large'''.

Latest revision as of 10:25, 23 November 2010

Oh dear, shiny OmniLights!

OmniLights are little light sources that you can place on your map. They can be pre-placed on a map's terrain as Doodads, attached to units via Actors (not quite sure) to give some kind of halo to your heroes, and created via triggers (not sure as well).

  • They don't require Campaign Dependencies to be placed.
  • As a Doodad, it is found under the Props category. You can also simply search for "Omni" in the search-field.
  • Each color has two sizes: Normal, and Large.
  • Colors available: Blue, Cyan, Green, Orange, Purple, Red, White and Yellow.
  • You need at least the 'High' setting for the "Lighting" Graphical Setting to see them.

See Also