Difference between revisions of "Patch 1.06"

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(Created page with "<pre>BALANCE CHANGES Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing 150% 75...")
 
(Added release date information & stuff, from https://wow.gamepedia.com/Warcraft_III_patch_information)
 
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:''Released: June 3, 2003''
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:''Version: 1.0.6''
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:''Build: 5551''
 
<pre>BALANCE CHANGES
 
<pre>BALANCE CHANGES
  

Latest revision as of 22:54, 18 February 2018

Released: June 3, 2003
Version: 1.0.6
Build: 5551
BALANCE CHANGES

Improved Counterability
	   Unarmored   Light   Medium   Heavy   Fortified   Hero
Normal	     100%	150%	100%	 100%	    50%	    100%
Piercing     150%	 75%	100%	 150%	    35%	     50%
Siege	     150%	 50%	100%	 100%	   150%	     50%
Magic	      75%	100%	200%	 100%	    50%	     50%
Hero	     100%	100%	100%	 100%	    50%	    100%

You can find further information related to armor and damage types on our 
web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml

Spellcaster Rebalance
- Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, 
  Banshee, Druid of the Talon) have been re-balanced. In general, units 
  with piercing damage rip up spellcasters, while basic melee units, such 
  as Ghouls or Footmen, are weak against spellcasters. The specific 
  changes to the units in question are:
  * They have a new armor type, unarmored, which takes bonus damage from 
    siege and piercing attacks.  
  * They also have a new damage type, magic, which does reduced damage to 
    fortified and hero armor, but does bonus damage against medium armor.
  * They had their damage adjusted, typically downwards.
  * They no longer gain damage as they go up in level, and gain less 
    hitpoints as they go up in level (but start with more hitpoints when 
    initially built)
  * Many autocast buffs and debuff costs reduced.
  * Casters, including Dryads, have had their mana regeneration rates 
    boosted by 30%.

Hero Damage
- Heroes now have an aptly named hero damage type. It deals 100% damage
  to everything except fortified armor, to which it deals 50% damage. Hero 
  damage was added so that heroes no longer strongly counter ranged units 
  such as Archers and Crypt Fiends.

Advanced Structures 
- Most advanced technology structures had their build times reduced. This 
  reduction ranged from 20 seconds for especially underused structures, to 
  10 seconds for less underused structures. For instance, the Slaughterhouse 
  builds 20 seconds faster now, while the Arcane Sanctum build time was only 
  reduced 10 seconds.

Humans
- Flares now cost 75/25 to research, down from 100/50.
- Inner Fire cost increased to 35, from 25.
- Slow cost reduced to 40 from 50.
- Slow duration vs heroes reduced to 10 seconds from 20 seconds.
- Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.

Undead
- Curse now causes a 33% chance to miss, up from 25%.  
- Curse now lasts 2 minutes, up from 1 minute.
- Curse cost reduced to 40 mana from 50.
- Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 
  seconds, down from 20 seconds.
- Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
- Carrion Swarm no longer hits wards.
- Boneyard cost reduced to 250/100 from 350/125.
- Acolytes now have 220 health, up from 180.
- Necropolis cost reduced to 300 gold, down from 350 gold.
- Black Citadel now has 2000 hitpoints, down from 2300.
- Halls of the Dead now has 1750 hitpoints, down from 2000.

Orcs
- Bloodlust cost reduced from 50 mana to 40 mana.
- Raiders now have light armor instead of heavy armor. 
- Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown 
  of 12 seconds, down from 20 seconds.
- Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.

Night Elves
- Cyclone duration on units increased to 15 from 10.
- Faerie Fire cost reduced to 35 from 75.
- Chimaera Roost cost reduced to 230/70 from 280/100
- Ancients temporarily lose their fortified armor when they uproot, 
  becoming medium armor units.
- Dryads now have the unarmored armor type. This change was made to 
  further specialize Dryads as melee killers, but allow piercing damage 
  units, such as Crypt Fiends and Archers, to counter them more 
  effectively.
- Dryad hitpoints increased to 435 from 380.

Other
- All basic siege units (Mortar Teams, Catapults, etc.) have had their night 
  sight increased to 1100 from 1000.

Creeps
- Creep-cast Polymorph duration reduced to 25.
- Creep autocast Heal heals 12 hp a cast not 15.
- Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly 
  fire - their attacks only hit hostile targets. 
- Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
- Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
- Centaur Impaler hitpoints reduced to 350 from 450.

Items
- Anhk of Reincarnation is now a level 7 item.
- Potion of Restoration now heals 500 health and 200 mana, rather than fully 
  replenishing a hero's health and mana. 
- Scroll of Restoration now heals 300 health and 150 mana, rather than fully 
  replenishing all targets health and mana.
- Tome of Experience is now a level 5 item
- Scroll of Protection cost reduced to 150

NOTES: Replays are incompatible between major game revisions (1.05 replays 
cannot be viewed with the 1.06 version of Warcraft III).