Patch 1.17

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Released: September 20, 2004
Version: 1.0.17
Build: 5988
FEATURES

- Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been 
  added to the game. For further information on these exciting new Heroes 
  and a listing of their abilities, visit http://www.battle.net/war3 .
- A "Profile" button has been added to the Battle.net toolbar. You can now
  look at your profile from the Battle.net news page without ever entering
  chat.
- Replays now display their version number in the Replay selection screen.
- Designating a new clan chieftain now includes a confirmation dialogue.
- 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt, 
  (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
  (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.
  
FIXES

- Fixed a problem with Burning Oil that caused the effect to not be created
  when buildings were attacked directly.
- Fixed a problem that caused some instant spells cast after a targeted
  spell to execute before the targeted spell.
- Fixed problems with the Melee AI when it attempted to use certain 
  instant spells.
- Fixed a problem with Morphing units re-executing commands that were
  interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under
  the fog of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding
  to the next order when they moved underneath the fog.
- Fixed a problem with Envenomed Spears wearing off too early if the
  affected unit was also affected by Slow Poison or the Orb of Venom.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire
  Lord.
- Fixed the armor upgrade values for Human, Orc, and Undead shops.
- Fixed a problem preventing Phased Faerie Dragons from teleporting.
- Fixed an issue with Faerie Dragons that could cause them to become 
  unresponsive to most commands if you Phase Shifted just as the unit was
  attacking something.
- Fixed Doom so that the spell now has a maximum creep level.
- Fixed an issue that caused Crypt Fiends to deactivate Web when they
  unburrowed.
- Fixed a problem with Cleaving Attack that would prevent it from working
  when Orbs were equipped.
- Fixed an issue with Cleaving Attack that would cause Thorns Aura to
  reflect damage on targets that took splash damage.
- Fixed an issue that could cause the Orb of Annihilation's splash damage
  to ignore armor.
- Fixed a problem that could cause Metamorphosis to cancel the effects of
  a Staff of Teleportation.
- Fixed Devour such that devoured units now give experience to the owner of 
  the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- Fixed rally points such that friendly units will no longer cancel rally 
  orders to Heroes that teleport, Blink, or Mirror Image.
- Fixed illusions so they now get correct damage, armor, life, and mana 
  bonuses consistent with the original units.
- Fixed an issue with morphed units that could cause them to cost food when 
  revived by Animated Dead if they had died in their morphed form.
- Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
  now correctly displays Wind Walk's backstab damage.
- Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
  become invisible after they finished channeling the spell. Prior to this
  fix, the Blood Mage would become visible for as long as damage was taking
  place, despite the fact that he was no longer casting the spell.
- Fixed upgrading buildings such that they now receive the correct hit point 
  bonus from the Masonry upgrade.
- Fixed a problem that could cause manually cast arrow abilities to
  occasionally fail.
- Fixed racial shops so they no longer block line of sight.
- Fixed multiple units' casting the same spell so they now distribute the 
  load more efficiently.
- Fixed creeps so that missile spells no longer wake them when launched.
  Instead, the creeps now wake when a spell hits.
- Fixed channeling units so they will auto-queue orders issued to the entire 
  selection except for Stop and Hide. Orders issued to the selected subgroup 
  will break channeling (so you can teleport out of the area while
  channeling). 
- Fixed units in the middle of a non-channeling spell such that they will now
  auto-queue all orders until the spell is complete.
- Fixed Hero icons so their order is now consistent throughout the game.
- Fixed replay speeds so they can once again be changed while the replay 
  is paused.


MAPS

Expansion - Frozen Throne
- (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent 
  items.
- (4)Twisted Meadows - Added some trees near the south Mercenary Camp
  to prevent mercenary purchase without engaging the creeps. Also added
  some trees to prevent item purchase from Goblin Merchant without
  engaging creep camp.
- (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying 
  creep camps from both sides of the map, then altered the creep camp 
  guarding the remaining Dragon Roost. Rebalanced most of the creep camps to 
  be more player friendly.
- (6)Monsoon - Added some trees near the water line to prevent units from 
  moving behind them.
- (6)Typhoon - Added some trees near the expansion gold mines to prevent the 
  creeps from harassing players when they pass by. Added some trees to start 
  locations and moved bottom middle start location closer to trees to help 
  with initial harvesting.
- (6)Upper Kingdom - The two center creep camps that are guarding gold mines 
  have been pushed back from common pathing areas.
- (8)Mur'gul Oasis - Center creeps pushed further back away from common 
  pathing areas through the middle.
- (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

Classic - Reign of Chaos
- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
  groups to path through. The creep camp guarding the top middle expansion 
  gold mine no longer attacks units that path nearby.


BALANCE CHANGES

General
- Haunted and Entangled Gold Mines are now indicated on the minimap.
- The experience bonus for having a single Hero and owning a tier-2 or 
  tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
- Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and 
  Breath of Frost no longer damage a targeted friendly unit.
- Default autocast spells (like Abolish Magic or Bloodlust) that require 
  research will now have autocast enabled when the research completes.
- Arrow abilities set to autocast now override Orb effects.
- Repairing an upgrading building now uses the repair time and cost of the 
  original building.
- Harvesting, building, and repairing workers are the only units left 
  behind by a teleport.
- Hexed and polymorphed units now have the same statistics as the normal 
  units except for movement speed and the model. Previously, these abilities
  were changing the armor type and hit point regeneration type.
- Constructing Peasants are now included in group selections. A
  constructing Peasant will automatically queue all orders unless it is
  the only unit selected, or until it receives a Stop order.
- Channeling ultimates now cancel invulnerability. If an invulnerability 
  spell is used while channeling, channeling will end.
- Damage-capped AOE spells now have a seperate cap for friendly, enemy, 
  and neutral units.
- Enemy units now take damage from Lightning Shielded illusions.
- If a unit is rallied to a unit/Hero that dies, the rallied unit will 
  now continue to move towards the last spot the rally target occupied.

Human
- Defend has been reworked. Piercing damage is still reduced by 50%, and 
  there is now an additional 30% chance that a defending Footman will
  reflect unit attacks back on the source for full damage. Piercing damage 
  building attacks have a 30% chance to do no damage.
- Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all 
  levels, down from 5/3/1 seconds.
- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
- Siphon Mana has been reworked. It now transfers mana from an enemy to the 
  Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
  can push the Blood Mage's mana up to as much as twice its normal maximum
  value, though mana gained in this way drains off rapidly if not used. 
- Blood Mage attack speed increased by 30%. 
- Flame Strike damage cap set to the equivalent of 6 targets, up from 5. 
- Knight hit points increased to 835 from 800. 
- Arcane Towers now deal 20 bonus damage per attack to summoned units.
- Divine Shield can no longer be deactivated.
- Phoenixes no longer regenerate life from a Fountain of Health.

Undead
- Death Knight base armor reduced to 3 from 4. 
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as 
  damage.
- Destroyers no longer regenerate mana from a Fountain of Mana.
- Unsummoning an upgraded building now provides resources for the original 
  building in addition to the cost of the upgrade (before it was just the 
  cost of the upgrade).
- The Nerubian Towers' frost attacks now properly affect magic-immune units.
- Devour Magic now dispels the owl summoned by Sentinel, but does not give
  mana to the Destroyer.
- Since we have corrected the splash damage bug with Destroyers, we have 
  reverted Destroyers to their old 1.14 statistics.  Destroyers now have 
  mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation 
  now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana 
  per unit dispelled, down from 150.  Note that Devour Magic no longer 
  gives health or mana when a player devours friendly buffs.

Orc
- Wind Walk now allows the Blademaster to walk through units.
- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- Unstable Concoction primary target damage increased to 600 from 550.
- Chain Lightning will now jump to sleeping targets if the primary target
  is also asleep.
- Tauren Chieftain base Intelligence increased to 15 from 14. 
- Troll Batrider build time increased from 25 to 28. 
- Experience granted for killing the Spirit Wolves summoned by the spell 
  Feral Spirit increased by approximately 40%.
- Spirit Link can now be used to affect illusions.
- Spirit Walkers now appear before Raiders and Kodo Beasts in the group 
  selection.
- Troll Batriders can no longer use Unstable Concoction while Banished.

Night Elf
- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative
  buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
- Faerie Fire armor debuff reduced to 4 from 5.
- Archer hit points increased to 245 from 240. 
- Faerie Dragon damage increased to 14-16 from 13-14.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but 
  level-3 Entangling Roots damage increased to 25 per second from 15 per 
  second.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial 
  target.
- Shadow Strike is no longer removed by Banish.
- Taunt now affects only the 10 closest units. It is also now disabled by 
  Banish.

Neutrals
- Naga Sea Witch speed reduced to 270 from 300.
- Cluster Rockets mana cost reduced to 70 from 75. 
- Voidwalker mercenaries now cost 2 food, up from 1.
- Hydras spawned from a splitting parent are no longer considered summoned 
  units.

Items
- Targeting an unwalkable location with a Scroll of Town Portal will now
  try to place units as close to that location as possible. If no valid
  location can be found, the units will be teleported to an area around
  the town hall.
- All Orbs now affect magic-immune units.
- Orb of Corruption debuff can no longer be dispelled.
- Orb of Fire now deals Spell damage instead of Magic damage. 
- Mechanical Critters are no longer displayed on the minimap.
- Mechanical Critters no longer teleport with you.
- Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

NOTES: Replays are incompatible between major game revisions (1.16 
replays cannot be viewed with the 1.17 version of Warcraft III). 
Custom save games will not load from version 1.16.