Difference between revisions of "Patch 1.20"

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(Created page with "<pre>BUG FIXES - Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers. MAPS - (6)WizardsRetreat - separated two creep camps near both corne...")
 
(added 1.20b, 1.20c, d, e)
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   - Fixed a bug that causes player worms to become immobile after using
 
   - Fixed a bug that causes player worms to become immobile after using
 
     powerups while respawning.
 
     powerups while respawning.
</pre>[[category:patch Notes]][[category:warcraft III]]
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</pre>
 +
==Patch 1.20b==
 +
<pre>FIXES
 +
 
 +
- Fixed a crash that could happen in multiplayer games.</pre>
 +
==Patch 1.20c==
 +
<pre>FIXES
 +
 
 +
- Fixed a crash that could happen in multiplayer games.</pre>
 +
==Patch 1.20d==
 +
<pre>FIXES
 +
 
 +
- Fixed an exploit that could happen in multiplayer games.</pre>
 +
==Patch 1.20e==
 +
<pre>FIXES
 +
 
 +
- Fixed an exploit that could happen in multiplayer games.
 +
 
 +
MAPS
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- Replays saved with older versions of a map are no longer compatible.
 +
 
 +
- (2)TerenasStand
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  - Added some trees to high ground above Red start location to prevent
 +
    a siege unit attack imbalance.
 +
  - Replaced Mercenary Camp type from Village to Lordaeron Summer.</pre>
 +
[[category:patch Notes]][[category:warcraft III]]

Revision as of 22:15, 18 February 2018

BUG FIXES

- Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit 
  Walkers.

MAPS

- (6)WizardsRetreat
   - separated two creep camps near both corner starting locations to
     prevent them from calling each other for help when one is attacked.  

- (6)Gnollwood
   - separated two creep camps near merchant buildings to prevent them from 
     calling each other for help when one is attacked.  

- (6)BlizzardTD 
   - Fixed phase-shifting units to behave normally when attacked. 
 
- (12)WormWar 
   - Fixed a bug that causes player worms to become immobile after using
     powerups while respawning.

Patch 1.20b

FIXES

- Fixed a crash that could happen in multiplayer games.

Patch 1.20c

FIXES

- Fixed a crash that could happen in multiplayer games.

Patch 1.20d

FIXES

- Fixed an exploit that could happen in multiplayer games.

Patch 1.20e

FIXES

- Fixed an exploit that could happen in multiplayer games.

MAPS

- Replays saved with older versions of a map are no longer compatible.

- (2)TerenasStand
   - Added some trees to high ground above Red start location to prevent
     a siege unit attack imbalance.
   - Replaced Mercenary Camp type from Village to Lordaeron Summer.