Difference between revisions of "Textures"

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Textures are objects within the [[Data Editor]] which are associted with texture files within a map/mod's [[Archive]].
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Textures are objects within the [[Data Editor]] which are associted with texture files within a map/mod [[Archive]].
  
 
These objects serve as a reference within [[Actors#Events|actor events]] or the [[Trigger Module]]. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Assigning Unit Textures]].
 
These objects serve as a reference within [[Actors#Events|actor events]] or the [[Trigger Module]]. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Assigning Unit Textures]].
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==Feilds==
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:File - The associated texture file selected from the mod/map [[archive]].
  
 
[[Category:StarCraft II]]
 
[[Category:StarCraft II]]
 
[[Category:Data Editor]]
 
[[Category:Data Editor]]
 
[[Category:Catalogs]]
 
[[Category:Catalogs]]

Revision as of 22:49, 24 December 2012

Textures are objects within the Data Editor which are associted with texture files within a map/mod Archive.

These objects serve as a reference within actor events or the Trigger Module. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Assigning Unit Textures.

Feilds

File - The associated texture file selected from the mod/map archive.