Textures

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Revision as of 22:49, 24 December 2012 by MarkOfCain (talk | contribs)
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Textures are objects within the Data Editor which are associted with texture files within a map/mod Archive.

These objects serve as a reference within actor events or the Trigger Module. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Assigning Unit Textures.

Feilds

File - The associated texture file selected from the mod/map archive.