Textures

From HIVE
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Textures are objects within the Data Editor which are associated with texture files within a map/mod archive.

These objects serve as a reference within actor events or the trigger module. Texture objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Custom Unit Textures for more information.

Fields

(Basic) Add Properties - Properties from a tileset that are added to the texture.
(Basic) File - The associated texture file selected from the mod/map archive.
(Basic) Prefix - The prefix for the name of the texture. This helps finding default textures when attempting to replace them.
(Basic) Properties Removed - Properties from a tileset that are removed from the texture.
(Basic) Set Properties - Current tileset for the texture.
(Basic) Slot - The specific slot on the model that the texture will be used for.