Difference between revisions of "Units"

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Name - The name displayed for the unit ingame
 
Name - The name displayed for the unit ingame
 +
 
ID - The unique string used for refferencing that unit
 
ID - The unique string used for refferencing that unit
 +
 
Object Family - The location in the editors organizational trees
 
Object Family - The location in the editors organizational trees
 +
 
Race - The race for which the unit is assigned
 
Race - The race for which the unit is assigned
  

Revision as of 20:45, 17 June 2012

Units are the basic objects in which the user interacts with the game state. However, units themselves simply hold vital information at specific locations on the map. They cannot directly effect one another without defined Abilities or Behaviors.

Units are not displayed in game, but instead have linked Actors which create the video and audio effects.

Unit Properties

Name - The name displayed for the unit ingame

ID - The unique string used for refferencing that unit

Object Family - The location in the editors organizational trees

Race - The race for which the unit is assigned

Object Type:

  • Characters - Objects used for cinematics
  • Destructable - Typically neutral objects that can be attacked and destroyed, but cannot be commanded.
  • Hero - More important objects that are usually unique to each game.
  • Items - Game objects collected by other units or used as placeholders for inventories.
  • Projectile - Objects that are used within the execution of an effect, often simply for visual effect.
  • Props - Objects used for cinematics
  • Other
  • Resourse - Neutral objects, typically structures, that affects reasourse or other strategic assets.
  • Structure - Mostly stationary objects central to user interaction.
  • Unit - Mostly non-staionary objects central to user interaction.

Fields

For now, see Unit Properties