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  • ...ot'' be added to a unit later in-game. Because of this you need to add all abilities to the units that are supposed to have them, even those that are initially For more information about adding abilities, see [[Adding Abilities to Units]].
    8 KB (1,273 words) - 09:25, 26 March 2013
  • * Set 1 beacon per level. * Edit the Orbitals' abilities to let only the Scan one: the others are irrelevant and may distract the pl
    4 KB (662 words) - 00:16, 22 November 2010
  • what a spawn point, and a target point looks like. For example, a beacon (or just an invisible unit), to spawn creep at, and a "TD Base" unit the cr This, in conjunction with unit's custom-values, even allows you to link abilities for players to different functions. Use a custom value of the player as a f
    5 KB (913 words) - 23:03, 7 April 2012