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  • '''Timer Dialogs''' are to be used when you have disabled the Game UI for a custom UI. This is more complex than [[Timers]]. == Define Timer Dialog ==
    2 KB (407 words) - 22:31, 11 May 2011
  • '''Dialog Items''' are any piece of information that contains a [[Dialog]]. =Dialog Item Types=
    3 KB (487 words) - 21:34, 8 April 2012
  • '''Custom UI'''s are often used for things like Hero Selections, Stores, etc. It is imperative to select a custom Asset for your dialogs if you want to make things look minimally customized
    11 KB (1,691 words) - 18:49, 8 April 2012
  • '''Dialogs''' are used mainly either to create [[Custom UI]]s, Choosing Menus or [[Leaderboard]] (and some times [[Timer Dialogs]]) Those "informations" are [[Dialog Item]]s. There are different types: Image, Button, Text, etc.
    12 KB (1,857 words) - 21:34, 8 April 2012
  • *[[Custom Value Of Unit]] *[[Data Conversation State Custom Value]]
    3 KB (373 words) - 06:16, 21 November 2010
  • ...ow up when the user presses spacebar to jump to that alert's location. The custom alert icon does not appear to show up in-game but may be somewhere I have n ==== Show Custom Menu ====
    6 KB (865 words) - 06:16, 21 November 2010
  • ...Explode" in the Behavior tab of the Data Editor and open up the Duplicate dialog for it. From here on, the copied data entries will be referred with the prefix "Custom" (versus "Baneling"). Furthermore, the Object Explorer will be extremely us
    4 KB (606 words) - 10:23, 23 November 2010
  • *'''Make Actor Look At Actor (Custom)''' *'''Make Actor Stop Looking (Custom)'''
    30 KB (3,951 words) - 20:14, 30 March 2013
  • ==Dialog== *'''Dialog Item Is Used'''
    20 KB (3,331 words) - 03:02, 29 March 2013
  • Open the '''Map -> Game variants''' dialog window. On the left side, there is a list of game variants you have in your ...ug of War, you can choose it from the dropdown menu, otherwise leave it on Custom and type in your description, such as ''RPG'' or ''Survival'').
    4 KB (775 words) - 00:40, 14 May 2011
  • ;[[Custom Camera Setting (First Person and Third Person)]] ;[[Dialog Items]]
    12 KB (1,947 words) - 21:36, 4 September 2012
  • - Race selection on the scheduled game dialog (tournament finals) is now saved - Map-specific option for game data set to be used (custom vs. melee).
    24 KB (3,942 words) - 22:58, 18 February 2018
  • - Messages can now be sent when the "Waiting for Players" dialog is up. - Fixed map loading crash that could result from custom units that sell too
    10 KB (1,676 words) - 22:51, 18 February 2018
  • ...are any plans that need to be revised or reconsіdered. Maintaining an open dialog about exρectɑtiⲟns mеans that there won't bе any surpriseѕ when you
    5 KB (868 words) - 23:14, 16 May 2018
  • ...on the conclusion that over the years Clemens dominates the game, and the dialog about just who was the best pitcher in Major League Baseball Historical pas
    6 KB (1,016 words) - 07:21, 5 May 2018
  • ...e carefully in order to make it fair between players and game mechanics. A custom map can have an interesting story, sound, artwork, and gameplay; but, if it Having said this, there are a few things you can do as you create a map (and custom units) to minimize on the need for playtesting and later balancing. I say m
    15 KB (2,655 words) - 10:16, 23 November 2010
  • ...and archived below the Quilt-Cam tab at the prime of the weblog. Take the dialog offline, and speak instantly, or discover an intermediary who can accomplis
    10 KB (1,707 words) - 22:19, 18 May 2018
  • - Custom abilities are now disabled properly via the Ability Properties dialog.
    15 KB (2,492 words) - 22:59, 18 February 2018