Search results

Jump to navigation Jump to search
  • {{TutorialsBox|contents=[[Detecting units in line]]}} ...line. It is used for FPS, to determine whether a fired bullet has hit any units. The algorith is '''HORRIBLY INEFFICIENT''' and should '''NEVER BE USED'''
    1 KB (174 words) - 09:45, 13 May 2011
  • ...issue in FPS maps: detecting the first unit in a line (usually in line of a shot). ...vector B. We use a vector of length 1 for B, so it becomes a very simple ''A*B'' formula.
    4 KB (679 words) - 21:35, 8 April 2012
  • If you need a specific [[:Category:Tutorials|tutorial]] or [[:Category:Reference|referenc *[[Creating a Jump Ability]]
    2 KB (262 words) - 20:15, 30 March 2013