Search results

Jump to navigation Jump to search
  • '''''Shield Bonus''''' is a member field of [[Damage|CEffectDamage]]. fname=CEffectDamage.ShieldBonus|
    808 bytes (113 words) - 19:20, 30 November 2010
  • '''''Shield Factor''''' is a member field of [[Damage|CEffectDamage]]. fname=CEffectDamage.ShieldFactor|
    811 bytes (113 words) - 19:20, 30 November 2010
  • '''''Attribute Bonus''''' is a member array of [[Damage|CEffectDamage]]. fname=CEffectDamage.AttributeBonus[]|
    1,011 bytes (132 words) - 19:18, 30 November 2010
  • '''''Attribute Factor''''' is a member array of [[Damage|CEffectDamage]]. fname=CEffectDamage.AttributeFactor[]|
    1 KB (154 words) - 19:19, 30 November 2010
  • The Damage [[Effect]] (''CEffectDamage'') is the primary effect type used to apply damage to a target unit or unit ...situation according to what is specified in its [[Total (CEffectDamage)|''Total'' field]].
    9 KB (1,318 words) - 21:29, 8 April 2012