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  • *[[Cooldown For Unit]] *[[Cooldown For Unit Ability]]
    3 KB (373 words) - 06:16, 21 November 2010
  • * '''Cooldown''': <span style="color:#FF0000">??</span> ** '''Link''': Determines which ability or behavior will have its cooldown activated.
    12 KB (1,770 words) - 02:45, 13 August 2013
  • ...': This is where you link what Weapons this unit uses. If your unit has no weapon, it can have no attack. == [[Weapons|Weapon]] ==
    6 KB (1,020 words) - 15:47, 31 March 2011
  • This time our parent is '''MissileFX''', the name will be ''Plasma Cannon Weapon''.</br> Another model with '''Parent: LaunchFX''', the name ''Plasma Cannon Weapon Launch'' and the model <u>ProbeLaunch.m3</u>.
    24 KB (3,700 words) - 23:43, 5 December 2015
  • ...eapon has a different injury capability, range, and cooldown. A courageous weapon fortifies the wielder's courage and morale in battle. If you are asking for
    3 KB (547 words) - 10:45, 23 April 2018
  • ...y Bolt Missile." Next, find "'''Art - Model'''" and change that to "Yamato Weapon." Find "Scale" and set X, Y, and Z to 2.0. This will make the model twice a ...ue under "Time Use" or "Time Start" to whatever number you'd like for your cooldown. If you want this ability to require energy, you can scroll down to "Vitals
    13 KB (2,311 words) - 18:46, 8 April 2012
  • ...upgrade one) when checking the boxes. We'll be doing this to create a new weapon effect to act as the critical strike. ...have it! My only problem is chain crits, still looking for a way to put a cooldown on it.
    4 KB (690 words) - 10:23, 23 November 2010