Difference between revisions of "Map Obfuscation"
(Created page with "Map Obfuscation is a method in which you make it hard for people who open your map to understand what everything is and does. Generally, this is in an attempt to make your map mo...") |
|||
Line 5: | Line 5: | ||
== Program Obfuscation == | == Program Obfuscation == | ||
− | You can use programs to automatically obfuscate your map data. Currently only one exists: [[http://www.sc2mapster.com/assets/map-obfuscation/ | + | You can use programs to automatically obfuscate your map data. Currently only one exists: [[http://www.sc2mapster.com/assets/map-obfuscation/ StragusMapster's Data Obfuscation Tool]]. |
[[Category:StarCraft II]][[Category:Reference]][[Category:Stubs]] | [[Category:StarCraft II]][[Category:Reference]][[Category:Stubs]] |
Revision as of 02:09, 14 May 2011
Map Obfuscation is a method in which you make it hard for people who open your map to understand what everything is and does. Generally, this is in an attempt to make your map more Closed Source, rather than Open Source (See Open Source and Closed Source. Note: Don't obfuscate your version of the map that you edit, or you'll end up being really confused. Alternatively, write in a text file what each changed name means, and refer to that.
Manual Obfuscation
Manual obfuscation is basically manually making variable names, object names, unit names, etc. hard to understand, either by typing random letters (dgfgsdgergsdgd) for each name, or unexplanatory names (v1, v2, v3, v4 etc.). While it may take some time, this method is quite solid.
Program Obfuscation
You can use programs to automatically obfuscate your map data. Currently only one exists: [StragusMapster's Data Obfuscation Tool].