Difference between revisions of "Spawn system"
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Revision as of 06:16, 21 November 2010
The idea is pretty simple: place Points where you want your units to spawn and then use random integers to randomize the spawn.
Trigger Reference
http://vgshorts.com/BBCode/BBCode3.php?ID=97
Spawn system Events Timer - Every 15.0 seconds of Game Time ------- This is the interval of time at which the units will be spawned. Local Variables Unit Type = 0 <Integer> Random Point = 0 <Integer> Selected Point = No Point <Point> Conditions Actions Variable - Set Random Point = (Random integer between 1 and 5) General - If (Conditions) then do multiple (Actions) If Then Else General - Else if (Conditions) then do (Actions) Else If Random Point == 1 Then Variable - Set Selected Point = Point 001 General - Else if (Conditions) then do (Actions) Else If Random Point == 2 Then Variable - Set Selected Point = Point 002 General - Else if (Conditions) then do (Actions) Else If Random Point == 3 Then Variable - Set Selected Point = Point 003 General - Else if (Conditions) then do (Actions) Else If Random Point == 4 Then Variable - Set Selected Point = Point 004 General - Else if (Conditions) then do (Actions) Else If Random Point == 5 Then Variable - Set Selected Point = Point 005 Variable - Set Unit Type = (Random integer between 1 and 6) ------- The use of If-Then-Else is just to show that both methods work. General - If (Conditions) then do (Actions) else do (Actions) If Unit Type == 1 Then Unit - Create 1 Zealot for player 0 at Selected Point using point facing (Ignore Placement) ------- Notice the point at which the unit is created is the "Selected Point" Point variable. Else General - If (Conditions) then do (Actions) else do (Actions) If Unit Type == 2 Then Unit - Create 1 Sentry for player 0 at Selected Point using point facing (Ignore Placement) Else General - If (Conditions) then do (Actions) else do (Actions) If Unit Type == 3 Then Unit - Create 1 Baneling for player 0 at Selected Point using point facing (Ignore Placement) Else General - If (Conditions) then do (Actions) else do (Actions) If Unit Type == 4 Then Unit - Create 1 Roach for player 0 at Selected Point using point facing (Ignore Placement) Else ------- Notice I am not using the integers 5 and 6. This is simply because I wanted those two integers to represent a "No spawn" situation. More empty integers you'll have like this, less chances the spawn system will actually spawn a unit. This is just a personnal choice.
Please take note that there are comments within the trigger above.