Difference between revisions of "Minerals"

From HIVE
Jump to navigation Jump to search
m (1 revision: StarEdit.net Wiki)
 
Line 1: Line 1:
 
{{Stub|section}}
 
{{Stub|section}}
Minerals in ''[[Main Page|StarCraft II]]'' function similarly to their ''[[StarCraft:StarCraft|StarCraft]]'' counterparts. Mineral fields return only five minerals at a time, however; the decrease is to compensate for improved pathfinding in units. As a result, worker units spend far less time actually mining the minerals, so more workers are necessary to mine a field at full efficiency. Furthermore, ''StarCraft II'' introduced ''high-yield minerals'' -- golden mineral fields that return boosted amounts of ore.
+
Minerals in ''[[Main Page|StarCraft II]]'' function similarly to their ''StarCraft'' counterparts. Mineral fields return only five minerals at a time, however; the decrease is to compensate for improved pathfinding in units. As a result, worker units spend far less time actually mining the minerals, so more workers are necessary to mine a field at full efficiency. Furthermore, ''StarCraft II'' introduced ''high-yield minerals'' -- golden mineral fields that return boosted amounts of ore.
 
[[Category:StarCraft II]][[Category:Reference]]
 
[[Category:StarCraft II]][[Category:Reference]]

Latest revision as of 07:03, 21 November 2010

This section is a stub. You can help out by adding more information.

Minerals in StarCraft II function similarly to their StarCraft counterparts. Mineral fields return only five minerals at a time, however; the decrease is to compensate for improved pathfinding in units. As a result, worker units spend far less time actually mining the minerals, so more workers are necessary to mine a field at full efficiency. Furthermore, StarCraft II introduced high-yield minerals -- golden mineral fields that return boosted amounts of ore.