Difference between revisions of "Dependencies"
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Dependencies are Mod files that your map loads when you start the map. They contain information which your map then uses, e.g. models, artwork, and data. | Dependencies are Mod files that your map loads when you start the map. They contain information which your map then uses, e.g. models, artwork, and data. | ||
− | + | = Default Dependencies = | |
[[StarCraft II]] comes with several default dependencies which are normally used as starting points for maps. You add them via File -> Map Dependencies. | [[StarCraft II]] comes with several default dependencies which are normally used as starting points for maps. You add them via File -> Map Dependencies. | ||
Revision as of 21:33, 8 April 2012
Dependencies are Mod files that your map loads when you start the map. They contain information which your map then uses, e.g. models, artwork, and data.
Default Dependencies
StarCraft II comes with several default dependencies which are normally used as starting points for maps. You add them via File -> Map Dependencies.
The campaign dependencies contain the most resources, as they contain all the unit information from the entire Wings of Liberty single-player campaign. The melee dependencies only contain the unit information from the online ladder melee. You can also add mod files from Battle.net 2.0, or from your computer, as dependencies.