Difference between revisions of "Sharing Units"
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It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action: | It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action: | ||
− | + | Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control | |
− | Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control | ||
− | |||
This will allow players 1 and 2 control each others' units. | This will allow players 1 and 2 control each others' units. | ||
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=== Limitations === | === Limitations === | ||
You can't share unit control of a single unit; only all units may be shared, or none. A workaround is to have a third player, and give the single (or more) unit to that player. Then share control of that player; however, this requires having a spare player used for essentially nothing else. | You can't share unit control of a single unit; only all units may be shared, or none. A workaround is to have a third player, and give the single (or more) unit to that player. Then share control of that player; however, this requires having a spare player used for essentially nothing else. | ||
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+ | [[Category:StarCraft II]][[Category:Triggers]] |
Latest revision as of 16:57, 14 June 2012
It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action:
Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control
This will allow players 1 and 2 control each others' units.
You can turn off control of your own units, so that, say, Player 1 can't control his own units.
Limitations
You can't share unit control of a single unit; only all units may be shared, or none. A workaround is to have a third player, and give the single (or more) unit to that player. Then share control of that player; however, this requires having a spare player used for essentially nothing else.