Difference between revisions of "Movers"
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Revision as of 06:16, 21 November 2010
Movers manage how things move in the game.
Motion Overlays
Motion Overlays manipulate how objects reach their target. Most often, they are used to change the path of missiles, mid-flight. This can be done in a variety of ways.
- Axis determines the axis at which your missile will be manipulated.
- X: Modifies the left and right planes perpendicular to the missile's path.
- Y: Modifies the forward and backward planes parallel to the missile's path.
- Z: Modifies the up and down planes perpendicular to the missile's path.
- Polarity: The direction that the first wave moves toward.
- Polarity Driver: Unknown.
- Revolver Acceleration: The acceleration of the missile around the axis.
- Revolver Acceleration Range: If different from the above value, this will allow the missile to accelerate at a rate between the two varying values. This is handy when multiple missiles are fired, and you perhaps want them to reach the target at different speeds.
- Revolver Maximum Speed: The maximum speed of the missile around the axis.
- Revolver Maximum Speed Range: If different from the above value, this will allow the missile to have a maximum speed between the two varying values. This is handy when multiple missiles are fired, and you perhaps want them to reach the target at different speeds.
- Revolver Speed: The speed of the missile around the axis.
- Revolver Speed Range: If different from the above value, this will allow the missile to have a speed value between the two varying values. This is handy when multiple missiles are fired, and you perhaps want them to reach the target at different speeds.
- Type: None, "Orbit," "Revolver," and "Wave" are explained below.
- Wavelength: Manages the size of each wave.
- Wavelength Change Probability: Manages the chance that the wave will change. Setting this to "100" makes your rockets look like crack addicts.
Orbit
Orbit makes your missile spin in circles while flying toward its target.
Revolver
Revolver makes your missile revolve slightly from the casting point before heading toward its target.
Wave
Wave makes your missile zig-zag on its way to the target point.
Motion Phases
Coming soon.
See Also
- Movers Tutorial (Author: ProzaicMuze, from SC2Mapster)