Difference between revisions of "Abilities"

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Revision as of 06:16, 21 November 2010

In addition to this wiki, you probably want to know how to add an ability to a unit.


Arm Magazine

Attack

Augment

Battery

Beacon

Behavior

Applies a Behavior on a target (can be caster as well). Please note that it is recommended to use an "Effect - Instant" ability combined with an "Apply Behavior" effect since the "Behavior" ability has shown instability in regards of the spell buttons.

Build

Buildable

Effect - Instant

Applies an Effect as soon as the ability is cast. The effect is instant, because it does not require the player to select a target. Some example abilities of this kind are: Marine - Stimpack and

See Also

Effect - Target

Applies an Effect on the target unit or point location. These effects are different to Instant Effects because they require the player to specify the target or location for the effect to occur.

See Also

  • Missile & Splash on Impact - An in-depth tutorial creating a missile-bolt spell with splash damage on impact.
  • Missile Ability - A reference-guide and basic tutorial creating a missile which does damage to everything it hits in a line.

Harvest

Interact

Inventory

Learn

Merge

Mergeable

Morph

Morph Placement

Move

Pawn

Progress

Queue

Rally

Redirect Instant

Redirect Target

Research

Revive

Specialize

Stop

Train

Transport

Warp Train

Warpable