Difference between revisions of "Abilities"
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*[[Creating an Instant Effect Ability]] - An in-depth tutorial recreating a stimpack-like ability for an Archon. | *[[Creating an Instant Effect Ability]] - An in-depth tutorial recreating a stimpack-like ability for an Archon. | ||
− | == | + | ==Effect - Target== |
Applies an [[Effect]] on the target unit or point location. These effects are different to Instant Effects because they require the player to specify the target or location for the effect to occur. | Applies an [[Effect]] on the target unit or point location. These effects are different to Instant Effects because they require the player to specify the target or location for the effect to occur. | ||
Revision as of 17:22, 21 April 2011
In addition to this wiki, you probably want to know how to add an ability to a unit.
Arm Magazine
Attack
Augment
Battery
Beacon
Behavior
Applies a Behavior on a target (can be caster as well). Please note that it is recommended to use an "Effect - Instant" ability combined with an "Apply Behavior" effect since the "Behavior" ability has shown instability in regards of the spell buttons.
Build
Buildable
Effect - Instant
Applies an Effect as soon as the ability is cast. The effect is instant, because it does not require the player to select a target. Some example abilities of this kind are: Marine - Stimpack and
See Also
- Creating Zealot Charge as an Instant Effect - A tutorial to recreate Charge for a zealot in Effect - Instant form.
- Creating an Instant Effect Ability - An in-depth tutorial recreating a stimpack-like ability for an Archon.
Effect - Target
Applies an Effect on the target unit or point location. These effects are different to Instant Effects because they require the player to specify the target or location for the effect to occur.
See Also
- Creating a Missile Ability - An in-depth tutorial for creating a missile spell.
Harvest
Interact
Inventory
Learn
Merge
Mergeable
Morph
Allows a unit to turn into another unit. You are able to set certain time paramaters to help facilitate the change (i.e. adding time to the duration of the morph), but aside from a basic size (morphing from a smaller to larger unit, or vice versa) or height change (morphing from a ground to air unit, or vice versa) you can't automatically animate a morph without an animated model to go with it (i.e. the morph from a Fighter Viking to Assault Viking).