Difference between revisions of "DDS (File Format)"

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DDS stands for DirectDraw Surface, and it is a standard for storing data compressed with the lossy S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and uncompressed. The Microsoft Windows file extension for this data format is '.dds'.
 
DDS stands for DirectDraw Surface, and it is a standard for storing data compressed with the lossy S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and uncompressed. The Microsoft Windows file extension for this data format is '.dds'.
  
[[Category:Stubs]][[Category:StarCraft II]][[Category:Reference]]
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[[Category:Stubs]][[Category:StarCraft II]][[Category:Reference]][[Category:Art]]

Revision as of 09:24, 27 April 2011

DDS stands for DirectDraw Surface, and it is a standard for storing data compressed with the lossy S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and uncompressed. The Microsoft Windows file extension for this data format is '.dds'.