Difference between revisions of "Sharing Units"
Jump to navigation
Jump to search
(Created page with "It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action: <ga...") |
|||
Line 1: | Line 1: | ||
It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action: | It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action: | ||
− | < | + | |
+ | <code> | ||
Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control | Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control | ||
− | </ | + | </code> |
+ | |||
This will allow players 1 and 2 control each others' units. | This will allow players 1 and 2 control each others' units. | ||
Revision as of 02:55, 17 July 2011
It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action:
Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control
This will allow players 1 and 2 control each others' units.
You can turn off control of your own units, so that, say, Player 1 can't control his own units.
Limitations
You can't share unit control of a single unit; only all units may be shared, or none. A workaround is to have a third player, and give the single (or more) unit to that player. Then share control of that player; however, this requires having a spare player used for essentially nothing else.