Difference between revisions of "Include (CEffectDamage)"
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type=variable reference| | type=variable reference| | ||
desc=The marker to use to determine the target being included. The scope of the marker is specified by the [[#Effect|''Effect'' field]]. | desc=The marker to use to determine the target being included. The scope of the marker is specified by the [[#Effect|''Effect'' field]]. | ||
− | *''Caster'': Includes the caster of the | + | *''Caster'': Includes the caster of the scoped effect. |
− | *''Outer'': Includes any target already enumerated by another search area specified by the | + | *''Outer'': Includes any target already enumerated by another search area specified by the scoped effect. |
− | *''Source'': Includes the source of the | + | *''Source'': Includes the source of the scoped effect. |
− | *''Target'': Includes the target of the | + | *''Target'': Includes the target of the scoped effect. |
}} | }} |
Revision as of 23:22, 23 November 2010
Include is a member array of CEffectDamage.
Documentation
- Name
- Include
- Fully-Qualified Name
- CEffectDamage.IncludeArray[]
- Type
- data array
- Description
- A list of targets to forceably include in all search areas listed in the Area field of a damage effect.
Member Fields
Effect
- Name
- Effect
- Fully-Qualified Name
- CEffectDamage.IncludeArray[].Effect
- Type
- object reference
- Description
- The effect to use as the scope in which to apply the Value field. If no effect is specified, the scope is assumed to be the damage effect itself.
Value
- Name
- Value
- Fully-Qualified Name
- CEffectDamage.IncludeArray[].Value
- Type
- variable reference
- Description
- The marker to use to determine the target being included. The scope of the marker is specified by the Effect field.
- Caster: Includes the caster of the scoped effect.
- Outer: Includes any target already enumerated by another search area specified by the scoped effect.
- Source: Includes the source of the scoped effect.
- Target: Includes the target of the scoped effect.