Difference between revisions of "Armor Reduction (CEffectDamage)"
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desc=The amount of damage reduced per point of [[armor]] (life armor if the damage is directed at the target's life and shield armor if the damage is directed at the target's shields) possessed by the target. Note that this field is specific to the damage effect for which it was set. For example, a damage effect with a base damage amount of 10 and an armor reduction of 2 will deal 8 damage to a target with 1 armor and 6 damage to a target with 2 armor, assuming nothing else affects the damage amount. The damage reduction from armor is calculated after any attribute or shield bonuses.}} | desc=The amount of damage reduced per point of [[armor]] (life armor if the damage is directed at the target's life and shield armor if the damage is directed at the target's shields) possessed by the target. Note that this field is specific to the damage effect for which it was set. For example, a damage effect with a base damage amount of 10 and an armor reduction of 2 will deal 8 damage to a target with 1 armor and 6 damage to a target with 2 armor, assuming nothing else affects the damage amount. The damage reduction from armor is calculated after any attribute or shield bonuses.}} | ||
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+ | [[Category:StarCraft II]] | ||
+ | [[Category:Data Editor]] | ||
+ | [[Category:Reference]] |
Revision as of 11:56, 26 November 2010
Armor Reduction is a member field of CEffectDamage.
Documentation
- Name
- Armor Reduction
- Fully-Qualified Name
- CEffectDamage.ArmorReduction
- Type
- fixed
- Description
- The amount of damage reduced per point of armor (life armor if the damage is directed at the target's life and shield armor if the damage is directed at the target's shields) possessed by the target. Note that this field is specific to the damage effect for which it was set. For example, a damage effect with a base damage amount of 10 and an armor reduction of 2 will deal 8 damage to a target with 1 armor and 6 damage to a target with 2 armor, assuming nothing else affects the damage amount. The damage reduction from armor is calculated after any attribute or shield bonuses.