Difference between revisions of "Shield Factor (CEffectDamage)"
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desc=The flat bonus applied to the amount of damage dealt when the damage is directed at [[shields]] rather than [[life]]. These bonuses are simply added to the damage amount when applicable; they do not scale with the amount of damage being dealt. For information on how multiple bonuses are applied when the target meets the conditions for more than one bonus, see the documentation on the [[Total (CEffectDamage)|''Total'' field]]. Damage modification from shield bonuses are applied before armor reduction is considered. | desc=The flat bonus applied to the amount of damage dealt when the damage is directed at [[shields]] rather than [[life]]. These bonuses are simply added to the damage amount when applicable; they do not scale with the amount of damage being dealt. For information on how multiple bonuses are applied when the target meets the conditions for more than one bonus, see the documentation on the [[Total (CEffectDamage)|''Total'' field]]. Damage modification from shield bonuses are applied before armor reduction is considered. | ||
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+ | [[Category:StarCraft II]] | ||
+ | [[Category:Data Editor]] | ||
+ | [[Category:Reference]] |
Revision as of 11:57, 26 November 2010
Shield Factor is a member field of CEffectDamage.
Documentation
- Name
- Shield Factor
- Fully-Qualified Name
- CEffectDamage.ShieldFactor
- Type
- fixed
- Description
- The flat bonus applied to the amount of damage dealt when the damage is directed at shields rather than life. These bonuses are simply added to the damage amount when applicable; they do not scale with the amount of damage being dealt. For information on how multiple bonuses are applied when the target meets the conditions for more than one bonus, see the documentation on the Total field. Damage modification from shield bonuses are applied before armor reduction is considered.