Abilities
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In addition to this wiki, you probably want to know how to add an ability to a unit.
Arm Magazine
Attack
Augment
Battery
Beacon
Behavior
Applies a Behavior on a target (can be caster as well). Please note that it is recommended to use an "Effect - Instant" ability combined with an "Apply Behavior" effect since the "Behavior" ability has shown instability in regards of the spell buttons.
Build
Buildable
Effect - Instant
Applies an Effect as soon as the ability is cast. The effect is instant, because it does not require the player to select a target. Some example abilities of this kind are: Marine - Stimpack and
See Also
- Designing an ability - A tutorial to recreate Charge for a zealot in Effect - Instant form.
- Creating an Instant Effect Ability - An in-depth tutorial recreating a stimpack-like ability for an Archon.
Effect - Target
Applies an Effect on the target unit or point location. These effects are different to Instant Effects because they require the player to specify the target or location for the effect to occur.
See Also
- Missile & Splash on Impact - An in-depth tutorial creating a missile-bolt spell with splash damage on impact.
- Missile Ability - A reference-guide and basic tutorial creating a missile which does damage to everything it hits in a line.