Attribute Behavior Modification
Jump to navigation
Jump to search
The following is a list of all the "Object Values" for the "Behavior - Modification +" feature of the "Attribute" Behavior type, along with what they actually mean. Please note this is a work in progress.
Ability
- Abilities Disabled: In this field you can disable any abilities a unit already has. For example, you can disable it's move or attack ability (since all units have these)
- Abilities Enabled: This field does the opposite of the one above, you can enable an ability for a unit here. Note: Command Cards should have the ability already linked.
- Ability Classes Disabled:
- Ability Classes Enabled:
Behavior
- Attribute Changes:
- Behavior Categories Disabled:
- Behavior Categories Enabled:
- Behavior Classes Disabled:
- Behavior Classes Enabled:
- Behaviors Disabled:
- Behaviors Enabled:
- Modify Flags:
- Queue Count:
- Queue Size:
- Rate Multiplier Array:
- State Flags:
Combat
- Attack Speed Multiplier: Percentile multiplier that increases or decreases attack speed. Default set to 1 (or 100%). Setting to 1.05 increases the unit's attack speed by 5%, and so on.
- Damage Dealt (Scaled):
- Damage Dealt (Unscaled): Increases or decreases damage by a flat amount. If you set this to 1, your unit will gain 1 bonus damage to attacks. If you set this to -1, your unit will do one less damage to enemies.
- Damage Dealt Fraction: Percentile multiplier that increases or decreases attack damage. Setting this to 0.05 will equal an increase of attack damage by 5%.
- Damage Dealt Maximum:
- Damage Dealt Minimum:
- Death Response - Chance:
- Death Response - Cost - Charge:
- Count (Max):
- Count (Start):
- Count (Use):
- Hide Count:
- Link:
- Location:
- Time Start:
- Time Use:
- Cooldown:
- Link:
- Location:
- Time Start:
- Time Use:
- Cost Display:
- Technology Resource Cost:
- Vital Fraction:
- Vitals:
- Effect:
- Relationship:
- Type:
- Vital Gained from Damage Taken:
- Vital Leeched from Damage Dealt:
Movement
- Acceleration Bonus:
- Acceleration Multiplier:
- Deceleration Bonus:
- Deceleration Multiplier:
- Movement Speed Bonus: Flat increase or decrease to the unit's movement speed.
- Movement Speed Maximum:
- Movement Speed Minimum:
- Movement Speed Multiplier: Percentile multiplier that increases or decreases movement speed. Default set to 1 (or 100%). Setting to 1.05 increases speed by 5%, and so on.
- Plane Delta:
- Snare Multiplier:
Resource
- Resource Harvest Amount Bonus: Flat increase or decrease to the amount of resources the unit can harvest.
- Resource Harvest Amount Multiplier: Percentile multiplier that increases or decreases the amount of resources gathered. Default set to 1 (or 100%). Setting to 1.05 increases the amount harvested by 5%, and so on.
- Resource Harvest Time Bonus: Flat increase or decrease to the amount of time it takes for the unit to harvest resources.
- Resource Harvest Time Multiplier: Percentile multiplier that increases or decreases the amount of time it takes to gather resources. Default set to 1 (or 100%). Setting to 1.05 increases the time it takes to harvest by 5%, and so on.
Unit
- Detect: Flat increase or decrease to the distance at which a unit can detect cloaked units.
- Detect Filters: Allows you to manipulate which cloaked units can be seen based on their unit filters or flags.
- Detection Arc: The arc around the unit that can detect cloaked units. Setting this to something lower than 360 allows a cloaked unit to slip past the unit if the unit isn't facing the cloaked enemy.
- Detection Bonus:
- Height:
- Height Time:
- Kill Bonus:
- Life Armor Bonus:
- Life Armor Multiplier:
- Lost Bonus:
- Radar:
- Radar Arc:
- Radar Filters:
- Shield Armor Bonus:
- Shield Armor Multiplier:
- Sight Bonus: Flat increase or decrease to the unit's vision range.
- Sight Maximum: Maximum sight range of the unit. Defaults to 524287.9997.
- Sight Minimum: Minimum sight range of the unit.
- Sounds:
- Supplies: Flat increase or decrease tot he amount of supplies the unit takes up.
- Time:
- Vital Max Bonus: Flat increase or decrease to the amount of health the unit has. Setting this to 1 will increase the unit's maximum health by 1 when they earn this attribute.
- Vital Maximum Fraction: Percentile multiplier that increases or decreases the amount of health a unit has. Default set to 1 (or 100%). Setting to 1.05 increases the unit's maximum health by 5% of the total, and so on.
- Vital Regeneration Bonus: Flat increase or decrease to the unit's health regeneration per second. Setting this to 1 will cause the unit to gain 1 health point per second as long as they have this attribute.
Weapon
- Turret Disable:
- Turret Enable:
- Weapon Minimum Range: Flat increase or decrease to the minimum range of the unit's weapon.
- Weapon Range: Flat increase or decrease to the total range of the unit's weapon.
- Weapon Scan Bonus: Flat increase to the rate at which a weapon can track a target. For example, Voidray's attack beam can track moving targets very quickly.
- Weapons: Used to add a Weapon Object to a unit. The unit will have this weapon enabled by default as long as the behaviour is active.
- Weapons Disabled: Used to disable any field currently held by a unit in it's Combat - Weapons + field.
- Weapons Enabled: Used to do the opposite of the field above, you can enable any weapon the unit has currently disabled.