Events
An event is any in-game phenomenon. Events are used as a way of defining when the client will check the conditions of a trigger will return true. The proper use of events will help ensure that performance and game resources are adequately maximized. If multiple events are listed, then only one need return true for conditions to be checked.
Preset Events
These events are scripts that come bundled with the Starcraft II editor.
General
Cutscene Bookmark Fired: returns true when a cutscene bookmark is passed.
Cutscene Endscene Fired: returns true when a cutscene ends.
AI
Player Sends AI Wave: returns true when a specified player sends an AI wave.
Camera
Camera Moves: returns true when a specified player moves the camera
Cinematics
Movie Function: returns true as defined in a .event file associated with a specific texture movie.
Conversation
Conversation Reply Selected: returns true when a specified player selects a specified reply from a specified conversation.
Data Conversation State Changed: returns true when a data conversation state has been changed.
Dialog
Dialog Item Is Used: returns true when a dialog item is used0--
Environment
Effect Used
Game
Chat Message
Cheat Used
Map Initialization
Save Game Finished
Save Game Started
Ping
Player Ping
Player
Player Changes Alliances
Player Leaves Game
Player Property Changed
Story
Mercenary Panel Exited
Mercenary Panel Purchase
Mercenary Panel Selection Changed
Mission Archive Panel Play Scene
Mission Archive Panel Exited
Mission Archive Panel Play Mission
Mission Archive Panel Selection Changed
Planet Panel Birth Complete
Planet Panel Canceled
Planet Panel Death Complete
Planet Panel Launched
Planet Panel Planet Selected
Planet Panel Pressed Replay Button
Purchase Category Selected
Purchase Exit
Purchase Item Selected
Purchase Made
Research Panel Close Button Clicked
Research Panel Research Button Clicked
Research Panel Selection Changed
Victory Panel Exited
Victory Panel Play Mission Again
Timer
Periodic Event
Time Elapsed
Timer Expires
Trigger
Generic Event
Player Skips Trigger
UI
Abort Mission
Button Pressed
Custom Dialog Dismissed
Game Credits Finished
Game Menu Item Selected
Key Pressed
Mouse Clicked
Mouse Moved
Unit
Unit Acquires Powerup
Unit Acquires Target
Unit Aiming Progress
Unit Attribute Change
Unit Becomes Idle
Unit Behavior Changes
Unit Construction Progress
Unit Dies
Unit Enters/Leaves Point
Unit Enters/Leaves Range Of Unit
Unit Enters/Leaves Region
Unit Gains Experience
Unit Gains Experience Level
Unit Is Attacked
Unit Is Being Removed
Unit Is Created
Unit Is Issued Order
Unit Is Revived
Unit Learn Progress
Unit Loads/Unloads Cargo
Unit Manipulates Inventory
Unit Owner Changes
Unit Property Changes
Unit Research Progress
Unit Revive Progress
Unit Specialization Progress
Unit Starts Attacking
Unit Takes Damage
Unit Training Progress
Unit Uses Ability
Unit Selection
Unit Is Clicked
Unit Is Highlighted
Unit is Selected