Abilities/Harvest

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Revision as of 06:25, 26 March 2013 by DevliN (talk | contribs) (Created page with "This ability allows a unit to gather resources. ==Fields== *'''(Basic) Ability: Name -''' ''The name of the ability.'' *'''(Basic) Ability: Commands+ -''' ''Data relating to ...")
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This ability allows a unit to gather resources.

Fields

  • (Basic) Ability: Name - The name of the ability.
  • (Basic) Ability: Commands+ - Data relating to specific commands for the ability. This field can set any requirements necessary for the ability to work as well as changing the default button.
  • (Basic) Ability: Resource Acquire+ - Resource types that the unit will auto-acquire when harvesting.
  • (Basic) Ability: Resource Allowed+ - Resource types that the unit can harvest.
  • (Basic) Ability: Uninterruptible+ - Stages in the harvesting that the player cannot interrupt the harvesting process ("Wait to Return" is checked by default).
  • (Basic) Stats: Flags - Flags set for the ability.
  • (Basic) Stats: Range - Determines how close the unit has to be from the harvestable resource source.
  • Ability: Acquire Radius - The distance the harvesting unit will go to find a new resource to harvest from.
  • Ability: Resource Destroy+ - Resources destroyed by this ability.
  • Stats: Resource Amount Bonus+ - Additional amount of resources gathered by the unit.
  • Stats: Resource Amount Multiplier+ - Multiplier for the amount of resources gathered by the ability.
  • Stats: Resource Time Bonus+ - Additional amount of time it takes to harvest with this ability.
  • Stats: Resource Time Multiplier+ - Multiplier for the amount of time it takes to harvest with this ability.