Attribute Bonus (CEffectDamage)
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- Name
- Attribute Bonus
- Fully-Qualified Name
- CEffectDamage.AttributeBonus[]
- Type
- fixed array
- Description
- The flat bonus applied to the amount of damage dealt based on the target's attribute flags. Each attribute flag has its own independently-set bonus value. These bonuses are simply added to the damage amount when applicable; they do not scale with the amount of damage being dealt. For information on how multiple bonuses are applied when the target meets the conditions for more than one bonus, see the documentation on the Total field. Damage modification from attribute bonuses are applied before armor reduction is considered.
Indices
- Armored
- Biological
- Heroic
- Hover
- Light
- Massive
- Mechanical
- Psionic
- Robotic
- Structure