Difference between revisions of "Abilities/Stop"

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Latest revision as of 08:57, 26 March 2013

An ability of this type is necessary for a unit to be able to move, but also manages commands like "Hold Fire". It contains some settings, but usually you will just use the one instance of this ability (also named Stop) that is already created.

Fields

  • (Basic) Ability: Name - The name of the ability.
  • (Basic) Ability: Commands+ - Data relating to specific commands for the ability. This field can set any requirements necessary for stop to work as well as changing the default Stop buttons.