Difference between revisions of "Assigning Unit Textures"

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Textures files can be assigned to units by model default, or through actor events.
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#REDIRECT [[Custom Unit Textures#Data Editor Method]]
 
 
==Model Default==
 
All [[models]] have a default directory in which to call textured from in the mod/map [[Archive]]. These files all must be under the directory:
 
*Assets\Textures\
 
The file is then found by the model by the name, which typically follows the format 'name_type_index'. However, this nomenclature can be editted to find different files by edditing the Texture Declerations and Texture Information [[Model#Texture|fields]] for the given model.
 
 
 
==Actor Events==
 
The [[Actor#Event|actor event]] action 'Texture Select By ID' can be used to set a given actor's texture to the file associted with a [[Textures|Texture Object]].
 
 
 
[[Category:StarCraft II]]
 
[[Category:Tutorials]]
 

Latest revision as of 18:34, 24 March 2013