Attribute Behavior Modification

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The following is a list of all the "Object Values" for the "Behavior - Modification +" feature of the "Attribute" Behavior type, along with what they actually mean. Please note this is a work in progress.

Ability

  • Abilities Disabled: In this field you can disable any abilities a unit already has. For example, you can disable it's move or attack ability (since all units have these)
  • Abilities Enabled: This field does the opposite of the one above, you can enable an ability for a unit here. Note: Command Cards should have the ability already linked.
  • Ability Classes Disabled:
  • Ability Classes Enabled:

Behavior

  • Attribute Changes:
  • Behavior Categories Disabled:
  • Behavior Categories Enabled:
  • Behavior Classes Disabled:
  • Behavior Classes Enabled:
  • Behaviors Disabled:
  • Behaviors Enabled:
  • Modify Flags:
  • Queue Count:
  • Queue Size:
  • Rate Multiplier Array:
  • State Flags:

Combat

  • Attack Speed Multiplier: Percentile multiplier that increases or decreases attack speed. Default set to 1 (or 100%). Setting to 1.05 increases the unit's attack speed by 5%, and so on.
  • Damage Dealt (Scaled):
  • Damage Dealt (Unscaled): Increases or decreases damage by a flat amount. If you set this to 1, your unit will gain 1 bonus damage to attacks. If you set this to -1, your unit will do one less damage to enemies.
  • Damage Dealt Fraction: Percentile multiplier that increases or decreases attack damage. Setting this to 0.05 will equal an increase of attack damage by 5%.
  • Damage Dealt Maximum:
  • Damage Dealt Minimum:
  • Death Response - Chance:
  • Death Response - Cost - Charge:
    • Count (Max):
    • Count (Start):
    • Count (Use):
    • Hide Count:
    • Link:
    • Location:
    • Time Start:
    • Time Use:
  • Cooldown:
    • Link:
    • Location:
    • Time Start:
    • Time Use:
  • Cost Display:
  • Technology Resource Cost:
  • Vital Fraction:
  • Vitals:
  • Effect:
  • Relationship:
  • Type:
  • Vital Gained from Damage Taken:
  • Vital Leeched from Damage Dealt:

Movement

  • Acceleration Bonus:
  • Acceleration Multiplier:
  • Deceleration Bonus:
  • Deceleration Multiplier:
  • Movement Speed Bonus: Flat increase or decrease to the unit's movement speed.
  • Movement Speed Maximum:
  • Movement Speed Minimum:
  • Movement Speed Multiplier: Percentile multiplier that increases or decreases movement speed. Default set to 1 (or 100%). Setting to 1.05 increases speed by 5%, and so on.
  • Plane Delta:
  • Snare Multiplier:

Resource

  • Resource Harvest Amount Bonus: Flat increase or decrease to the amount of resources the unit can harvest.
  • Resource Harvest Amount Multiplier: Percentile multiplier that increases or decreases the amount of resources gathered. Default set to 1 (or 100%). Setting to 1.05 increases the amount harvested by 5%, and so on.
  • Resource Harvest Time Bonus: Flat increase or decrease to the amount of time it takes for the unit to harvest resources.
  • Resource Harvest Time Multiplier: Percentile multiplier that increases or decreases the amount of time it takes to gather resources. Default set to 1 (or 100%). Setting to 1.05 increases the time it takes to harvest by 5%, and so on.

Unit

  • Detect: Flat increase or decrease to the distance at which a unit can detect cloaked units.
  • Detect Filters: Allows you to manipulate which cloaked units can be seen based on their unit filters or flags.
  • Detection Arc: The arc around the unit that can detect cloaked units. Setting this to something lower than 360 allows a cloaked unit to slip past the unit if the unit isn't facing the cloaked enemy.
  • Detection Bonus:
  • Height:
  • Height Time:
  • Kill Bonus:
  • Life Armor Bonus:
  • Life Armor Multiplier:
  • Lost Bonus:
  • Radar:
  • Radar Arc:
  • Radar Filters:
  • Shield Armor Bonus:
  • Shield Armor Multiplier:
  • Sight Bonus: Flat increase or decrease to the unit's vision range.
  • Sight Maximum: Maximum sight range of the unit. Defaults to 524287.9997.
  • Sight Minimum: Minimum sight range of the unit.
  • Sounds:
  • Supplies: Flat increase or decrease tot he amount of supplies the unit takes up.
  • Time:
  • Vital Max Bonus: Flat increase or decrease to the amount of health the unit has. Setting this to 1 will increase the unit's maximum health by 1 when they earn this attribute.
  • Vital Maximum Fraction: Percentile multiplier that increases or decreases the amount of health a unit has. Default set to 1 (or 100%). Setting to 1.05 increases the unit's maximum health by 5% of the total, and so on.
  • Vital Regeneration Bonus: Flat increase or decrease to the unit's health regeneration per second. Setting this to 1 will cause the unit to gain 1 health point per second as long as they have this attribute.

Weapon

  • Turret Disable:
  • Turret Enable:
  • Weapon Minimum Range: Flat increase or decrease to the minimum range of the unit's weapon.
  • Weapon Range: Flat increase or decrease to the total range of the unit's weapon.
  • Weapon Scan Bonus: Flat increase to the rate at which a weapon can track a target. For example, Voidray's attack beam can track moving targets very quickly.
  • Weapons: Used to add a Weapon Object to a unit. The unit will have this weapon enabled by default as long as the behaviour is active.
  • Weapons Disabled: Used to disable any field currently held by a unit in it's Combat - Weapons + field.
  • Weapons Enabled: Used to do the opposite of the field above, you can enable any weapon the unit has currently disabled.