Difference between revisions of "Sharing Units"

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(Created page with "It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action: <ga...")
 
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It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action:
 
It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action:
<galaxy>
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Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control
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Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control
</galaxy>
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This will allow players 1 and 2 control each others' units.
 
This will allow players 1 and 2 control each others' units.
  
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=== Limitations ===
 
=== Limitations ===
 
You can't share unit control of a single unit; only all units may be shared, or none. A workaround is to have a third player, and give the single (or more) unit to that player. Then share control of that player; however, this requires having a spare player used for essentially nothing else.
 
You can't share unit control of a single unit; only all units may be shared, or none. A workaround is to have a third player, and give the single (or more) unit to that player. Then share control of that player; however, this requires having a spare player used for essentially nothing else.
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[[Category:StarCraft II]][[Category:Triggers]]

Latest revision as of 16:57, 14 June 2012

It's very simple to have shared unit control between two or more players. Create your trigger, with whatever events and conditions you desire. Then, add the following action:

Player - Make player 1 and player 2 treat each other as Ally With Shared Vision And Control

This will allow players 1 and 2 control each others' units.

You can turn off control of your own units, so that, say, Player 1 can't control his own units.

Limitations

You can't share unit control of a single unit; only all units may be shared, or none. A workaround is to have a third player, and give the single (or more) unit to that player. Then share control of that player; however, this requires having a spare player used for essentially nothing else.