Talk:Kill to Cash

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Revision as of 19:22, 26 November 2010 by Payne (talk | contribs)
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"The advantage of doing that kind of system with triggers is that it is much more versatile, in the sense that you can easily modify the conditions of the reward." I'm not sure what the importance of this is. Other than killing an enemy unit, what other condition would you need? -- DevliN 04:15, 26 November 2010 (PST)

I mostly meant that you can, for example, change the fact that players will receive 12 minerals either for 200 Kill Score, 260... or 40k! Also, I don't think you can control if the Resource given is given to the whole team via the Data Editor instead of just the killing player.
-- Payne 11:22, 26 November 2010 (PST)