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  • #REDIRECT [[Behaviors#Veterancy]]
    33 bytes (3 words) - 22:47, 21 April 2011
  • ...e unit gains upon leveling up (requires the use of a [[Behaviors/Veterancy|Veterancy Behavior]] on the unit, or can be set via [[Triggers]]).''
    908 bytes (146 words) - 06:50, 26 March 2013
  • Go into the Data Editor (F7) and under "Data Type:" select "Behaviors." Right-click in the left box and select "Add Object..." (or press '''Ctrl+ ==Step 2 - Editing the Veterancy==
    3 KB (534 words) - 12:19, 5 October 2012
  • ...ic units is a pretty simple task. Specifically, it requires the use of a [[Veterancy]] [[Behavior]]. This is also written assuming you have the "Show Table View ...this new behavior "Hero," click "Suggest" for the ID, and set the type to "Veterancy" based on "Default Behavior (CBehaviorVeterancy)." Click "Ok" to close the
    3 KB (498 words) - 23:38, 13 December 2010
  • ...ers (with some exceptions, see the effect [[Apply Behavior]]). For example behaviors can add a speed buff to a unit temporarily or add resources onto a unit. =Veterancy=
    4 KB (607 words) - 18:43, 8 April 2012
  • ...They cannot directly effect one another without defined [[Abilities]] or [[Behaviors]]. :Damage Dealt (Veterancy) - The experience gained per damage dealt
    3 KB (437 words) - 21:35, 24 December 2012
  • *'''Behaviors (List)''' - All the behaviors the unit has *'''Damage Dealt (Veterancy)''' - Multiplier for the experience points the unit is awarded per damage i
    11 KB (1,778 words) - 00:50, 1 December 2010
  • ;'''[[Behaviors]]''' ;[[Veterancy]]
    12 KB (1,947 words) - 21:36, 4 September 2012