Difference between revisions of "Terrain"
Jump to navigation
Jump to search
m (1 revision: StarEdit.net Wiki) |
|||
Line 6: | Line 6: | ||
== See also == | == See also == | ||
− | *[[Terrain Types|List of terrain types]] | + | *[[Terrain Types|List of terrain types (textures)]] |
− | *[[ | + | *[[General Mapping Tips]] |
[[Category:StarCraft II]][[Category:Reference]][[Category:Terrain]] | [[Category:StarCraft II]][[Category:Reference]][[Category:Terrain]] |
Revision as of 07:28, 21 November 2010
Terrain is the landscape and scenery in a map. Terrain's most basic function is to limit where ground units can walk and where structures can be built. Well-placed terrain can also add aesthetic appeal to a map.
Terrain mechanics in StarCraft II
- This section is a stub. You can help out by adding more information.
Terrain in a StarCraft II map is three-dimensional. Basic terrain editing involves the placing of textures and cliffs, and the modification of terrain elevations to create slopes.