Difference between revisions of "Unit Properties"
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Revision as of 06:16, 21 November 2010
Below is a complete list of all the fields available to a Unit object in the Data Editor.
However, if you are only doing minor (beginner to intermediate) changes to a unit, this simplified and reduced list might be of interest: Important Unit Fields.
The list
- Abilities (List) - All the abilities the unit has access to
- Abilities Response - Response from the unit when it takes damage
- Added On Units (List) - All the units that this unit is an addon of
- Art Facing - Facing angle of the unit in the editor
- Art Fog Visibility - How the unit appears under the fog of war
- Art Height - Distance from the ground that the unit appears
- Art Minimap Radius - Size of the unit on the minimap
- Art Stationary Turning Rate - Speed at which the unit turns while stationary
- AI Evaluation - ?
- AI Evaluation Constant - ?
- AI Evaluation Factor - ?
- AI Notify Effect - ?
- AI Override Target Priority - ?
- Attributes (Check Box List) - Describes the unit. Affects how weapons and armor affect the using. Possibilities: Armored, Biological, Heroic, Hover, Light, Massive, Mechanical, Psionic, Robotic, Structure
- Behaviours (List) - All the behaviours the unit has
- Combat Attack Target Priority - ?
- Combat Death Reveal Duration - Amount of time the death reveal radius remains visible after the unit dies
- Combat Death Reveal Radius - Size of the area that is revealed around the unit when it dies
- Combat Energy Gained from Damage Taken - Amount of energy the unit gains per point of damage taken
- Combat Energy Leached from Damage Dealt - Amount of energy the unit gains per point of damage dealt
- Combat Life Armor - Amount of armor for the unit
- Combat Life Armor Level - Displayed armor level for the unit (Does not affect the armor)
- Combat Life Armor Name - Name of the unit's armor
- Combat Life Gained from Damage Taken - Amount of life the unit gains per point of damage taken
- Combat Life Leeched from Damage Dealt - Amount of life unit gains per point of damage dealt
- Combat Shield Armor Name - Name of the units shield
- Combat Shield Gained from Damage Taken - Amount of shield the unit gains per point of damage taken
- Combat Shields Leeched from Damage Dealt - Amount of shield the unit gains per point of damage dealt
- Combat Weapons Turret - ?
- Combat Weapons Weapon - Weapons the unit is able to fire
- Command Card (Command Card Selection) - Allows you to edit the command buttons the unit has
- Creep Speed Bonus - The speed bonus the unit receives when on creep
- Creep Speed Multiplier - The value to multiple the units speed with when on creep
- Damage Dealt (Veterancy) - Multiplier for the experience points the unit is awarded per damage it deals
- Damage Taken (Veterancy) - Multiplier for experience points the unit is awarded per point of damage it takes
- Data Death Time - Amount of time it takes for the unit to die
- Data Kill Experience - Number of experience points the unit awards to its killer
- Data Radius - Radius at which the unit can interact with other units
- Data Sight Radius - The units radius of sight
- Default Acquire Level - ?
- Description - Description of the unit
- Editor Comment - Comment visible in the editor about the unit
- Editor Description - Description of the unit visible in the editor
- Editor - Editor Categories - Editor Categories are used for filtering and organizing within the editor
- Editor - Editor Flags - Options for when the unit is placed within the editor
- Editor - Editor Prefix - Prefix of the unit's name for the editor
- Editor - Editor Suffix - Suffix of the unit's name for the editor
- Energy - Regeneration Delay - Time between the unit using energy and the unit continuing to regenerate energy.
- Equipment Array (List):
- Effect - Effect that is applied to the unit when it uses a specific equipment set
- Icon - Icon for the equipment set
- Name - Name of the equipment set
- Tooltip - Tooltip text for the equipment set that is used by the unit
- Weapon - Weapon for the equipment set.
- Fidget - ?
- Glossary Alias - Name of the unit in the help menu
- Glossary Category - What race the unit falls under in the help menu
- Glossary Priority - The position the unit is displayed in the unit help menu. Lower values show up first
- Glossary Strong Array - Units that this unit is considered strong against for cost
- Glossary Weak Array - Units that this unit is considered weak against for cost
- Inner Radius - Radius at which the unit can interact with buildings
- Kill Display - Options for displayed the kill counter for the unit
- Kill Resource - Resources gained from killing this unit
- Leader Alias - The display name of the unit in the replay and observer leaderboard. A unit with not leader alias will not be displayed on the leaderboard
- Life Armor Display Flags - ?
- Life Regeneration Delay - Time between the unit losing life the and the unit continuing to regenerate life
- Loot - ?
- Movement Acceleration - Speed at which the unit reaches its maximum speed
- Movement Lateral Acceleration - Amount of side to side speed the unit gains until it reaches its maximum speed
- Movement mover - Mover type for the unit
- Movement Plane Array - Plane on which the unit can be attacked
- Movement Separation Radius - Distance between air units in a squadron
- Movement Speed - Maximum speed for the unit
- Movement strafe radius - ?
- Movement Turning Rate - Speed at which the unit turns while moving
- Occlusion Height - ?
- Pathing - Pathing Footprint - Footprint used by the unit
- Pathing - Pathing Footprint Dead - The footprint of the unit when it is dead
- Pathing - Pathing Footprint Placement - Footprint used for placement of the unit
- Pawn Item Reduction - ?
- Powerup Cost (List) - ?
- Powerup Effect - ?
- Powerup Filters - ?
- Push Priority - ?
- Radius Dead - Collision radius of the unit when it is dead
- Repair Resource - Amount of resources it takes to repair the unit
- Resource Drop Off - Types of resources the unit servers as a drop of point for
- Resource State - State of the resources in the unit. Harvestable can be harvested, raw can not
- Resource Type - Type of resource(s) contained in the unit
- Revive Delay - ?
- Revive Time - ?
- Revive Type - ?
- Score Result - ?
- Select Alias - Unit types that are selected when the player double clicks the unit
- Shield Armor Display Flags - ?
- Shield Regeneration Delay - Delay between when a unit takes shield damage and when the unit starts to regenerate its shields
- Sight Bonus - Sight bonus given depending on time of day
- Stats - Added On Units Behaviour - ?
- Stats - Added On Units Unit - ?
- Stats - AI Build Category - ?
- Stats - Cargo Size - Number of cargo slots for the unit
- Stats - Collide - Types of units which the unit can collide with
- Stats - Deceleration - Rate at which the units speed decreases until a stop
- Stats - Energy Maximum - Maximum amount of energy the unit can have
- Stats - Energy Regeneration Rate - amount of energy the unit receives every second
- Stats - Energy Starting Amount - Amount of energy the unit begins with
- Stats - Flags - ?
- Stats - Item - ?
- Stats - Life Maximum - Max amount of life for the unit
- Stats - Life Regeneration Rate - amount of life the unit gains per second
- Stats - Life Starting Amount - Amount of life the unit starts with
- Stats - Mass - Weight and volume of the unit. Used for physics stuff
- Stats - Mob - ?
- Stats - Name - Name of the unit
- Stats - Race - Race of the unit
- Stats - Repair Time - Time the unit takes to be fully repaired
- Stats - Score Kill - Score the played gains when killing the unit
- Stats - Score Lost - Score that the player gets when the unit dies
- Stats - Score Product - Score the player gains when the unit is built
- Stats - Shield Armor - Amount of armor for the shield of the unit
- Stats - Shield Armor Level - Displayed shield level
- Stats - Shield Maximum - Maximum amount of shields for the unit
- Stats - Shield Regeneration Rate - Amount shield gained per second
- Stats - Shield Starting Amount - Amount of shield the unit starts with
- Stats - Subgroup Priority - ?
- Stats - Supplies - Supplies used up or given by the unit (- means used, + means given)
- Stats - Tactical AI Channel - ?
- Stats - Tactical AI Function - ?
- Stats - Tactical AI Range - ?
- Subgroup Alias - ?
- Synchronous Model Data - ?
- Tactical AI - ?
- Tactical AI Filters - ?
- Taunt Duration - Duration of the units taunts
- Tech Alias - ?
- Techtree Add On Offset X - Offset position from the host building along the x-axis
- Techtree Add On Offset Y - Offset position from the host building along the y axis
- Techtree Built On - Existing unit on which the unit must be built
- Tech Tree Unlocked Units - ?
- Tooltip Priority - ?
- Vision Height - Height of the unit's field of vision