Difference between revisions of "Actions"

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(Created page with "=== Using the Order action === 350px|thumb|right|The Order action and its various uses To effectively use the order action such as in SC1, simply double cl...")
 
 
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=== Using the Order action ===
+
Actions are processes that take place after an [[Event]] occurs with all [[Conditions]] met in a [[Trigger]].
[[File:Order.png|350px|thumb|right|The Order action and its various uses]]
 
  
To effectively use the order action such as in SC1, simply double click 'Order with no target'.  A menu will appear that shows quite a few more options.  By placing a point somewhere on the map, then selecting 'Order targeting point', you can order a unit to attack, patrol, or whatever you feel like making said unit do to that position. 
+
''Work in progress by DevliN''
  
Remember pathing is an issue, and blocking a route will make the unit attempt to find an alternate route to the target point rather than attacking everything in its path.
+
==- General==
 +
*'''Allow Cheat'''
 +
::''Used to allow or disallow cheats.''
 +
*'''Attach Actor to Actor'''
 +
::''Creates an [[actor]] attached to an actor at the specified [[attach point]].  Use "Last Created Actor" to get the attached actor.''
 +
*'''Attach Model to Actor'''
 +
::''Creates a generic [[actor]] with the specified [[model]] attached to an actor at the specified [[attach point]]. Use "Last Created Actor" to get the attached model's actor.''
 +
*'''Hide All Cinematic Portraits'''
 +
::''Hides all [[cinematic]] portraits for a specified player.''
 +
*'''Send Transmission (Advanced)'''
 +
::''Sends a transmission with sound and an optional portrait [[actor]] to the specified players from a source unit or model.  Use "Last Sent Transmission" to refer to this transmission after it has begun.''
 +
*'''Show/Hide Leaderboard'''
 +
::''Shows or hides a [[Actions#Leaderboard|leaderboard]] for a player group.''
 +
*'''Show/Hide Placement Models'''
 +
::''Shows or hides unit placement models.''
 +
*'''Unit Show Kill Display'''
 +
::''Used to turn on or off the kill counter shown when a [[unit]] is selected.''
  
=== Triggers "switches" ===
+
==Actor==
Wondering how to activate/deactivate a trigger just like we used to do with Switches/DCs in StarCraft I? It's fairly simple. Just be aware that "Run trigger 'x' (Check/Don't check condition, Wait/Don't wait until it finishes)" and "Turn 'x' trigger On/Off".
+
*'''Apply Global Texture Group'''
 +
*'''Attach Actor To Unit'''
 +
*'''Attach Model to Unit'''
 +
*'''Create Actor'''
 +
*'''Create Actor At Point'''
 +
*'''Create Actor Region'''
 +
*'''Create Actor Scope'''
 +
*'''Create Look At Target At Point'''
 +
*'''Create Look At Target At Unit Attach Point'''
 +
*'''Create Model At Point'''
 +
*'''Create Model With Point Facing'''
 +
*'''Kill Actor Scope'''
 +
*'''Kill All Particles'''
 +
*'''Kill Model'''
 +
*'''Make Actor Face Angle'''
 +
*'''Make Actor Look At Actor'''
 +
*'''Make Actor Look At Actor (Custom)'''
 +
*'''Make Actor Stop Looking'''
 +
*'''Make Actor Stop Looking (Custom)'''
 +
*'''Make Unit Look At Actor'''
 +
*'''Make Unit Look At Point'''
 +
*'''Make Unit Look At Unit'''
 +
*'''Make Unit Stop Looking'''
 +
*'''Orphan Actor Scope'''
 +
*'''Play Movie Texture On Unit Actor'''
 +
*'''Pop Texture Group'''
 +
*'''Push Texture Group'''
 +
*'''Remove Death Models in Region'''
 +
*'''Remove Death Models in Region Immediately'''
 +
*'''Remove Global Texture Group'''
 +
*'''Send Actor Message'''
 +
*'''Send Actor Message As Text'''
 +
*'''Send Actor Message As Text Via Name'''
 +
*'''Send Actor Message To Actor Region'''
 +
*'''Send Actor Message To Actor Region With Filters'''
 +
*'''Send Actor Message To Game Region'''
 +
*'''Send Actor Message To Game Region With Filters'''
 +
*'''Send Actor Message To Scope'''
 +
*'''Send Actor Message To Unit'''
 +
*'''Send Actor Message Via Name'''
 +
*'''Show/Hide Doodads In Region'''
 +
*'''Stop All Video Textures On Unit'''
  
If you feel very nostalgic, you can have any Event you want, and set the condition to something like "var i == 1". Like this, whenever you want the trigger to run, you set the var i to 1. Don't forget to reset i to 0 once the trigger has executed.
+
==AI==
 +
*'''Activate/Deactivate Bullies In Region'''
 +
*'''Add Attack Wave Unit Types (Liberty)'''
 +
*'''Add Attack Wave Unit Types (Swarm)'''
 +
*'''Add Attack Wave Waypoint'''
 +
*'''Add Escort Unit To Attack Wave'''
 +
*'''Add Escort Unit Type To Attack Wave'''
 +
*'''Add New Bully'''
 +
*'''Add Unit To Attack Wave'''
 +
*'''Add UnitGroup To Attack Wave'''
 +
*'''Cancel Attack Wave'''
 +
*'''Enable/Disable Script Control For Unit'''
 +
*'''Enable/Disable Script Control For Unit Group'''
 +
*'''Enable/Disable Suicide For Unit'''
 +
*'''Enable/Disable Suicide For Unit Group'''
 +
*'''Enable/Disable Wave Use For Unit'''
 +
*'''Enable/Disable Wave Use For Unit Group'''
 +
*'''Global Suicide'''
 +
*'''Init Campaign Harvesting'''
 +
*'''Init Campaign Towns'''
 +
*'''Issue AI Order'''
 +
*'''Limit Bully Rebuild To Nearest Town'''
 +
*'''Limit Bully Wave Gather To Nearest Town'''
 +
*'''Pause AI Time'''
 +
*'''Remove AI Bullies'''
 +
*'''Remove Unit From All Waves'''
 +
*'''Remove Unit From All Waves And Set Home'''
 +
*'''Remove Unit Group From All Waves'''
 +
*'''Remove Unit Group From All Waves And Set Home'''
 +
*'''Reset Bully ebuild Counts In Region'''
 +
*'''Run All Attack Waves'''
 +
*'''Run All Attack Waves For All Personalities'''
 +
*'''Run Attack Wave'''
 +
*'''Send ATtack Wave'''
 +
*'''Set Attack Wave Bully Percent'''
 +
*'''Set Attack Wave Gather Early No Replace'''
 +
*'''Set Attack Wave Gather Point'''
 +
*'''Set Attack Wave Keep Alive'''
 +
*'''Set Default Gather Point For Personality'''
 +
*'''Set Minimum Bully Count'''
 +
*'''Set Rebuild Count (Default)'''
 +
*'''Set Rebuild Count (Specific)'''
 +
*'''Set Target Escort For Attack Waves'''
 +
*'''Set Target Escort For Attack Waves, No Leashing'''
 +
*'''Set Target Gather Defense For Attack Waves'''
 +
*'''Set Target Gather Offense For Attack Waves'''
 +
*'''Set Target Melee For Attack Waves'''
 +
*'''Set Target Melee Harass For Attack Waves'''
 +
*'''Set Target Merge For Attack Waves'''
 +
*'''Set Target Patrol For Attack Waves'''
 +
*'''Set Target Player For Attack Waves'''
 +
*'''Set Target Point For Attack Waves'''
 +
*'''Set Target Region For Attack/Defense Waves'''
 +
*'''Set Target Unit For Attack Waves'''
 +
*'''Set Target UnitArea For Attack Waves'''
 +
*'''Set Target UnitGroup For Attack Waves'''
 +
*'''Start AI Personalities For All Players'''
 +
*'''Start AI Personalities For Player'''
 +
*'''Start Campaign AI For All Players'''
 +
*'''Start Campaign AI For Player'''
 +
*'''Stop All Attack Waves For Personality'''
 +
*'''Turn All Attack Waves On/Off'''
 +
*'''Turn Attack Wave On/Off'''
  
=== References ===
+
==AI Advanced==
The Galaxy Editor lets you choose quick and useful references such as "Picked unit/integer/etc." (used along with "Pick each" action), "Current trigger", "Triggering unit/player" (in reference with the Event), etc.
+
*'''Accept Surrender'''
 +
*'''Beacon Alert'''
 +
*'''Beacon Clear Target'''
 +
*'''Beacon Set AutoCast'''
 +
*'''Beacon Set Target Point'''
 +
*'''Beacon Set target Unit'''
 +
*'''Build'''
 +
*'''Call Original tactical AI Think'''
 +
*'''Clear Build Queue'''
 +
*'''Clear Cloaked Attacker'''
 +
*'''Clear Research Queue'''
 +
*'''Clear Stock'''
 +
*'''Clear Train Queue'''
 +
*'''Count Object As Already Made'''
 +
*'''Declare Next Town'''
 +
*'''Declare Town Specific Shot'''
 +
*'''Default Economy'''
 +
*'''Default Expansion'''
 +
*'''Enable Harvesting'''
 +
*'''Enable Stock'''
 +
*'''Enable/Disable AI Option For Unit'''
 +
*'''Enable/Disable Tactical For Unit'''
 +
*'''Enable/Disable Tactical For Unit Group'''
 +
*'''Init Melee AI'''
 +
*'''Make Always'''
 +
*'''Make Once'''
 +
*'''Research'''
 +
*'''Scout'''
 +
*'''Set All States'''
 +
*'''Set APM'''
 +
*'''Set Coop Flag'''
 +
*'''Set Defense Radii'''
 +
*'''Set Difficulty Parameter'''
 +
*'''Set Flag'''
 +
*'''Set Gas Peon Count Override'''
 +
*'''Set Harvest Rate'''
 +
*'''Set Ignored By Wave'''
 +
*'''Set Main Town'''
 +
*'''Set Num Scouts'''
 +
*'''Set Scout Times'''
 +
*'''Set State'''
 +
*'''Set Stock'''
 +
*'''Set StockAlias'''
 +
*'''Set StockEx'''
 +
*'''Set StockExpand'''
 +
*'''Set StockFree'''
 +
*'''Set StockOpt'''
 +
*'''Set StockTown'''
 +
*'''Set StockUnitNext'''
 +
*'''Set Tactical AI Range'''
 +
*'''Set Tactical AI Think'''
 +
*'''Set Tech Flag State'''
 +
*'''Set Unit Evaluation Custom Index'''
 +
*'''Start AI'''
 +
*'''Tactical AI - Cast'''
 +
*'''Tactical AI - Flee'''
 +
*'''Tactical AI Filter Alliance'''
 +
*'''Tactical AI Filter Life'''
 +
*'''Tactical AI Filter Life Modifier'''
 +
*'''Tactical AI Filter Life Per Marker'''
 +
*'''Tactical AI Filter Markers'''
 +
*'''Tactical AI Filter Movement Plane'''
 +
*'''Tactical AI Filter Range'''
 +
*'''Tactical AI Filter Remove Self'''
 +
*'''Tactical AI Filter Shields'''
 +
*'''Tactical AI Filter Unit Filter'''
 +
*'''Train'''
 +
*'''Transport Disable Auto Pickup'''
 +
*'''Transport Set Panic'''
 +
*'''Transport Set Return'''
 +
*'''Wave Add Info'''
 +
*'''Wave Add Unit'''
 +
*'''Wave Add Unit Property'''
 +
*'''Wave Delete'''
 +
*'''Wave Info Attack'''
 +
*'''Wave Info Suicide'''
 +
*'''Wave Merge'''
 +
*'''Wave Remove Unit'''
 +
*'''Wave Set'''
 +
*'''Wave Set Type'''
 +
*'''Wave Target Add Waypoint'''
 +
*'''Wave Target Clear Waypoints'''
  
=== Arbitrary list of the most used trigger actions ===
+
==Animation==
*'''Create Revealer''': Reveals a specified part of the map for specified Players.
+
*'''Clear Animation'''
*'''Create Units With Default Facing''': Self-explanatory.
+
*'''Clear Animation On Doodads In Region'''
*'''Issue Order''': Self-Explanatory. Can be used to create [[AI]]s.
+
*'''Kill Doodads In Region'''
*'''Modify Variable''': Use this to do mathematical modifications on variables (things like "'''i+1=i'''")
+
*'''Load Animation for Unit Type'''
*'''Pan Camera''': Centers the screen view on a specified region/point.
+
*'''Load Model Animation'''
*'''[[Pick Each Integer]]''': You choose the 2 extremum integers. Use this along with "Picked integer".
+
*'''Load Overriding Animation for Unit Type'''
*'''Select Unit''': Self-explanatory. Very useful to enhance the gameplay and professionalism.
+
*'''Load Overriding Model Animation'''
*'''Set Alliance''': Self-explanatory.
+
*'''Play Animation'''
*'''Set [[Camera]] Bound''': Limits the Players from moving their camera outside of the boundaries you've selected.
+
*'''Play Animation On Doodads In Region'''
*'''[[Set Variable]]''': Self-explanatory.
+
*'''Remove Doodads in Region'''
*'''Remove Unit''': Self-explanatory.
+
*'''Set Animation Completion'''
*'''Run Trigger''': Lets you order the run of another trigger.
+
*'''Set Animation Duration'''
*'''[[Text Message]]''': Displays a text message in the specified area (Chat, Debug, etc.) for a [[Player Group]].
+
*'''Set Animation Time'''
 +
*'''Set Animation Time Scale'''
 +
*'''Turn All Animation Properties Off'''
 +
*'''Turn Animation Properties Off'''
 +
*'''Turn Animation Properties On'''
 +
*'''Turn Animation Properties On With Blend In/Out'''
 +
*'''Unload Animation for Unit Type'''
 +
*'''Unload Model Animation'''
 +
 
 +
==Banks==
 +
*'''Create Bank Section'''
 +
*'''Delete Saved Campaign Banks'''
 +
*'''Open Bank'''
 +
*'''Preload Bank'''
 +
*'''Reload Bank'''
 +
*'''Remove Bank'''
 +
*'''Remove Bank Key'''
 +
*'''Remove Bank Section'''
 +
*'''Restore Unit'''
 +
*'''Save Bank'''
 +
*'''Set Bank Option'''
 +
*'''Store Boolean'''
 +
*'''Store Integer'''
 +
*'''Store Point'''
 +
*'''Store Real'''
 +
*'''Store String'''
 +
*'''Store Text'''
 +
*'''Store Unit'''
 +
*'''Wait For Bank'''
 +
 
 +
==Camera==
 +
*'''Apply Camera Object'''
 +
*'''Apply Camera Property'''
 +
*'''Clear Camera Channel'''
 +
*'''Clear Camera Channel On Portrait'''
 +
*'''Follow Unit Group with Camera'''
 +
*'''Lock Camera Input'''
 +
*'''Lock Camera Mouse Relative Mode On/Off'''
 +
*'''Make Camera Look At'''
 +
*'''Make Camera Look At And Follow Actor'''
 +
*'''Make Camera Look At And Follow Unit'''
 +
*'''Movie Add Sub Title (String)'''
 +
*'''Movie Start Recording'''
 +
*'''Pan Camera'''
 +
*'''Restore Camera'''
 +
*'''Save Camera'''
 +
*'''Set Camera Bounds'''
 +
*'''Set Camera Channel'''
 +
*'''Set Camera Channel On Portrait'''
 +
*'''Set Camera Data'''
 +
*'''Set Camera Mouse Rotation Speed'''
 +
*'''Set Camera Object Property'''
 +
*'''Set Camera Object Target'''
 +
*'''Shake Camera'''
 +
*'''Shake Camera Using Preset'''
 +
*'''Stop Shaking Camera'''
 +
*'''Turn Camera Height Displacement On/Off'''
 +
*'''Turn Camera Height Smoothing On/Off'''
 +
*'''Turn Camera Mouse Rotation On/Off'''
 +
*'''Turn Camera Vertical Field Of View On/Off'''
 +
*'''Use Model Camera'''
 +
*'''Zoom Camera'''
 +
 
 +
==Catalog==
 +
*'''Catalog Field Value Set'''
 +
*'''Catalog Link Replace'''
 +
*'''Catalog Reference Set'''
 +
 
 +
==Cinematics==
 +
*'''Cinematic Mode'''
 +
*'''Fade In/Out'''
 +
*'''Global Cinematic Setting'''
 +
*'''Movie Add SubTitle (Text)'''
 +
*'''Movie Add Trigger Function'''
 +
*'''Movie Dynamic Subtitles and Duration'''
 +
*'''Movie Stop Recording'''
 +
*'''Overlay Image'''
 +
*'''Run Cinematic'''
 +
*'''Select Main Shadow Light'''
 +
*'''Stop Cinematic'''
 +
 
 +
==Comment==
 +
*'''Transmission Comment (Conversation)'''
 +
*'''Transmission Comment (Sound)'''
 +
 
 +
==Conversation==
 +
*'''Create Conversation'''
 +
*'''Create Conversation Reply'''
 +
*'''Load Data Conversation Lines And Choices'''
 +
*'''Load Data Conversation State Values'''
 +
*'''Load Data Conversation State Values'''
 +
*'''Mark Conversation Reply As Read/Unread'''
 +
*'''Mark Data Conversation Choice As Picked/Unpicked'''
 +
*'''Mark Data Conversation Choice As Read/Unread'''
 +
*'''Preload Data Conversation Lines'''
 +
*'''Preload Data Conversation Lines For Next Map'''
 +
*'''Remove All Conversation Replies'''
 +
*'''Remove All COnversations'''
 +
*'''Remove Conversation'''
 +
*'''Remove Conversation Reply'''
 +
*'''Reset Data Conversation Lines And Choices'''
 +
*'''Reset Data Conversation State Values'''
 +
*'''Run Data Conversation'''
 +
*'''Save Data Conversation Lines And Choices'''
 +
*'''Save Data Conversation State Values'''
 +
*'''Save Data Conversation State Values'''
 +
*'''Set Conversation Reply Text'''
 +
*'''Set Data Conversation Camera'''
 +
*'''Set Data Conversation Choice Picked Count'''
 +
*'''Set Data Conversation Line Picked Count'''
 +
*'''Set Data Conversation Portrait'''
 +
*'''Set Data Conversation State'''
 +
*'''Set Data Conversation Unit'''
 +
*'''Show/Hide Conversation'''
 +
*'''Simulate Data Conversation'''
 +
*'''Stop Data Conversation'''
 +
 
 +
==Cutscene==
 +
*'''Add Cutscene Filter'''
 +
*'''Add Global Cutscene Filter'''
 +
*'''Clear Cutscene Filter'''
 +
*'''Clear Global Cutscene Filter'''
 +
*'''Create Cutscene'''
 +
*'''Create Cutscene at Position'''
 +
*'''Cutscene Fade'''
 +
*'''Go To Cutscene Bookmark'''
 +
*'''Go To Next Cutscene Bookmark'''
 +
*'''Pause Cutscene'''
 +
*'''Play Cutscene'''
 +
*'''Play Cutscene Range Over Time'''
 +
*'''Remove Cutscene Filter'''
 +
*'''Remove Global Cutscene Filter'''
 +
*'''Set Cutscene Filter'''
 +
*'''Set Cutscene Time'''
 +
*'''Set Global Cutscene Filter'''
 +
*'''Show/Hide Cutscene'''
 +
*'''Stop Cutscene'''
 +
*'''Wait For Cutscene To End'''
 +
 
 +
==Data Table==
 +
*'''Clear Data Table'''
 +
*'''Remove Data Table Value'''
 +
*'''Save Data Table Value (Ability Command)'''
 +
*'''Save Data Table Value (Actor Scope)'''
 +
*'''Save Data Table Value (Actor)'''
 +
*'''Save Data Table Value (AI Filter)'''
 +
*'''Save Data Table Value (Bank)'''
 +
*'''Save Data Table Value (Boolean)'''
 +
*'''Save Data Table Value (Byte)'''
 +
*'''Save Data Table Value (Camera Object)'''
 +
*'''Save Data Table Value (Cinematic)'''
 +
*'''Save Data Table Value (Color)'''
 +
*'''Save Data Table Value (Control)'''
 +
*'''Save Data Table Value (Conversation Reply)'''
 +
*'''Save Data Table Value (Conversation)'''
 +
*'''Save Data Table Value (Dialog Item)'''
 +
*'''Save Data Table Value (Dialog)'''
 +
*'''Save Data Table Value (Difficulty Level)'''
 +
*'''Save Data Table Value (Doodad)'''
 +
*'''Save Data Table Value (Integer)'''
 +
*'''Save Data Table Value (Marker)'''
 +
*'''Save Data Table Value (Objective)'''
 +
*'''Save Data Table Value (Order)'''
 +
*'''Save Data Table Value (Ping)'''
 +
*'''Save Data Table Value (Planet)'''
 +
*'''Save Data Table Value (Player Color)'''
 +
*'''Save Data Table Value (Player Group)'''
 +
*'''Save Data Table Value (Point)'''
 +
*'''Save Data Table Value (Portrait)'''
 +
*'''Save Data Table Value (Real)'''
 +
*'''Save Data Table Value (Region)'''
 +
*'''Save Data Table Value (Revealer)'''
 +
*'''Save Data Table Value (Sound Link)'''
 +
*'''Save Data Table Value (Sound)'''
 +
*'''Save Data Table Value (String)'''
 +
*'''Save Data Table Value (Text Tag)'''
 +
*'''Save Data Table Value (Text)'''
 +
*'''Save Data Table Value (Timer)'''
 +
*'''Save Data Table Value (Transmission Source)'''
 +
*'''Save Data Table Value (Transmission)'''
 +
*'''Save Data Table Value (Trigger)'''
 +
*'''Save Data Table Value (Unit Filter)'''
 +
*'''Save Data Table Value (Unit Group)'''
 +
*'''Save Data Table Value (Unit Reference)'''
 +
*'''Save Data Table Value (Unit)'''
 +
*'''Save Data Table Value (Wave Info)'''
 +
*'''Save Data Table Value (Wave Target)'''
 +
*'''Save Data Table Value (Wave)'''
 +
 
 +
==Debug==
 +
*'''Debug Message'''
 +
*'''Enable/Disable Debug Message Type'''
 +
*'''Engine Reset'''
 +
*'''Game Wait For Resources To Complete'''
 +
*'''Open or Close Debug Window'''
 +
*'''Performance Test Get FPS'''
 +
*'''Performance Test Start'''
 +
*'''Performance Test Stop'''
 +
*'''Set Debug Message File'''
 +
*'''Set Debug Message Name'''
 +
*'''Set Debug Window Message Color'''
 +
*'''Unit State Start'''
 +
*'''Unit State Stop'''
 +
 
 +
==Dialog==
 +
*'''Add List Item'''
 +
*'''Attach Dialog Item to Dialog Item'''
 +
*'''Attach Dialog to Dialog'''
 +
*'''Attach Dialog to Unit'''
 +
*'''Clear List Selection'''
 +
*'''Clear Subtitle Position Dialog'''
 +
*'''Clear Subtitle Position Dialog Item'''
 +
*'''Create Dialog'''
 +
*'''Create Dialog Item'''
 +
*'''Create Dialog Item (Achievement)'''
 +
*'''Create Dialog Item (Button)'''
 +
*'''Create Dialog Item (Check Box)'''
 +
*'''Create Dialog Item (Image)'''
 +
*'''Create Dialog Item (Label)'''
 +
*'''Create Dialog Item From Template'''
 +
*'''Create Dialog Item In Panel'''
 +
*'''Create Dialog Item In Panel From Template'''
 +
*'''Destroy All Dialog Items'''
 +
*'''Destroy All Dialogs'''
 +
*'''Destroy Dialog'''
 +
*'''Destroy HelpItem'''
 +
*'''Dialog Item Force Transition'''
 +
*'''Dialog Item Invoke As String'''
 +
*'''Dialog Item Invoke As Text'''
 +
*'''Display Screen Button'''
 +
*'''Display Screen Image'''
 +
*'''Enable/Disable Dialog Item'''
 +
*'''Fade Dialog Item Transparency'''
 +
*'''Flash Screen Button'''
 +
*'''Hookup Dialog Item'''
 +
*'''Hookup Standard Dialog Item'''
 +
*'''Hookup Unit Status Dialog Item'''
 +
*'''Move Dialog'''
 +
*'''Move Dialog Item'''
 +
*'''Position Subtitle to Dialog'''
 +
*'''Position Subtitle to Dialog Item'''
 +
*'''Pulse Screen Image'''
 +
*'''Remove All List Items'''
 +
*'''Remove List Item'''
 +
*'''Select List Item'''
 +
*'''Set Dialog Background'''
 +
*'''Set Dialog Enabled'''
 +
*'''Set Dialog Fullscreen'''
 +
*'''Set Dialog Item Accept Mouse'''
 +
*'''Set Dialog Item Achievement'''
 +
*'''Set Dialog Item Actor'''
 +
*'''Set Dialog Item Allowed Mouse Buttons'''
 +
*'''Set Dialog Item Alpha Mask'''
 +
*'''Set Dialog Item Animation'''
 +
*'''Set Dialog Item Animation Duration'''
 +
*'''Set Dialog Item Animation Time'''
 +
*'''Set Dialog Item Background Visible'''
 +
*'''Set Dialog Item Behavior'''
 +
*'''Set Dialog Item Blend Mode'''
 +
*'''Set Dialog Item Border Image'''
 +
*'''Set Dialog Item Border Visible'''
 +
*'''Set Dialog Item Camera'''
 +
*'''Set Dialog Item Checked'''
 +
*'''Set Dialog Item Click On Down'''
 +
*'''Set Dialog Item Color'''
 +
*'''Set Dialog Item Current Value'''
 +
*'''Set Dialog Item Custom Tooltip'''
 +
*'''Set Dialog Item Cutscene'''
 +
*'''Set Dialog Item Desaturated'''
 +
*'''Set Dialog Item Desaturated Color'''
 +
*'''Set Dialog Item Edit Value'''
 +
*'''Set Dialog Item Flash'''
 +
*'''Set Dialog Item Force Visible'''
 +
*'''Set Dialog Item Hotkey'''
 +
*'''Set Dialog Item Hover Image'''
 +
*'''Set Dialog Item Image'''
 +
*'''Set Dialog Item Image Type'''
 +
*'''Set Dialog Item Light'''
 +
*'''Set Dialog Item Maximum Value'''
 +
*'''Set Dialog Item Minimum Value'''
 +
*'''Set Dialog Item Model'''
 +
*'''Set Dialog Item Movie'''
 +
*'''Set Dialog Item Muted'''
 +
*'''Set Dialog Item Observed Type'''
 +
*'''Set Dialog Item Paused'''
 +
*'''Set Dialog Item Render Priority'''
 +
*'''Set Dialog Item Render Type'''
 +
*'''Set Dialog Item Rotation'''
 +
*'''Set Dialog Item Size'''
 +
*'''Set Dialog Item Size to Parent'''
 +
*'''Set Dialog Item Style'''
 +
*'''Set Dialog Item Team Color'''
 +
*'''Set Dialog Item Team Color Index'''
 +
*'''Set Dialog Item Text'''
 +
*'''Set Dialog Item Text Writeout'''
 +
*'''Set Dialog Item Text Writeout Duration'''
 +
*'''Set Dialog Item Tiled'''
 +
*'''Set Dialog Item Tint Color'''
 +
*'''Set Dialog Item Toggled'''
 +
*'''Set Dialog Item Tooltip'''
 +
*'''Set Dialog Item Transition Model'''
 +
*'''Set Dialog Item Unit'''
 +
*'''Set Dialog Item Unit Link'''
 +
*'''Set Dialog Item Use Transition'''
 +
*'''Set Dialog Observed Type'''
 +
*'''Set Dialog Offscreen'''
 +
*'''Set Dialog RTT Channel'''
 +
*'''Set Dialog Size'''
 +
*'''Set Dialog Title'''
 +
*'''Set Dialog Transparency'''
 +
*'''Set Screen Button Border Image'''
 +
*'''Set Screen Button Flashing Border Image'''
 +
*'''Show/Hide Dialog'''
 +
*'''Show/Hide Dialog Background'''
 +
*'''Show/Hide Dialog Item'''
 +
*'''Show/Hide Screen Button'''
 +
*'''Show/Hide Screen Image'''
 +
*'''Stop Flashing Screen Button'''
 +
*'''Stop Pulsing Screen Image'''
 +
 
 +
==Environment==
 +
*'''Create Effect At Point (From Player)'''
 +
*'''Create Effect At Point (From Unit)'''
 +
*'''Create Effect On Unit (From Player)'''
 +
*'''Create Effect On Unit (From Unit)'''
 +
*'''Create Explosion At Point'''
 +
*'''Damage Unit (From Unit)'''
 +
*'''Destroy Effects'''
 +
*'''Enable/Disable Fog'''
 +
*'''Enable/Disable Fog At Ultra'''
 +
*'''Modify Creep'''
 +
*'''Pause/Unpause Time Of Day'''
 +
*'''Pause/Unpause Water Transition'''
 +
*'''Set Background Model'''
 +
*'''Set Day Length'''
 +
*'''Set Fog Color'''
 +
*'''Set Fog Color Over Time'''
 +
*'''Set Fog Density'''
 +
*'''Set Fog Density Over Time'''
 +
*'''Set Fog Falloff'''
 +
*'''Set Fog Falloff Over Time'''
 +
*'''Set Fog Start Height'''
 +
*'''Set Fog Start Height Over Time'''
 +
*'''Set Lighting'''
 +
*'''Set Lighting For Player'''
 +
*'''Set Time Of Day'''
 +
*'''Set Time of Day Lighting'''
 +
*'''Set Water State'''
 +
*'''Show/Hide Environment'''
 +
*'''Show/Hide Terrain'''
 +
 
 +
==Game==
 +
*'''Add Charge Regen Time For Game'''
 +
*'''Add Charge Used For Game'''
 +
*'''Add Cooldown For Game'''
 +
*'''Award Achievement'''
 +
*'''Console Command'''
 +
*'''Create Saved Game'''
 +
*'''Disable Achievements'''
 +
*'''End Game For Player'''
 +
*'''Erase Achievement'''
 +
*'''Game Set Quit On Quit Button'''
 +
*'''Lock Game Speed'''
 +
*'''Pause Mission Time'''
 +
*'''Pause/Unpause All Charges For Game'''
 +
*'''Pause/Unpause All Cooldowns For Game'''
 +
*'''Preload Asset'''
 +
*'''Preload Image'''
 +
*'''Preload Layout'''
 +
*'''Preload Model'''
 +
*'''Preload Model Animation'''
 +
*'''Preload Object'''
 +
*'''Preload Movie'''
 +
*'''Preload Object'''
 +
*'''Preload Scene'''
 +
*'''Preload Script'''
 +
*'''Preload Sound'''
 +
*'''Preload Sound Object'''
 +
*'''Preload Soundtrack'''
 +
*'''Preload Unit'''
 +
*'''Remove Charge Regen Time For Game'''
 +
*'''Remove Charge Used For Game'''
 +
*'''Remove Cooldown For Game'''
 +
*'''Restart Game'''
 +
*'''Set Achievement Panel Category'''
 +
*'''Set Achievement Term Quantity'''
 +
*'''Set Game Speed'''
 +
*'''Set Global Time Scale'''
 +
*'''Set Minimum Game Speed'''
 +
*'''Set Next Map'''
 +
*'''Set Next Mission DIfficulty'''
 +
*'''Set Random Seed'''
 +
*'''Set Transition Map'''
 +
*'''Turn Fixed Random Seed On/Off'''
 +
 
 +
==General==
 +
*'''Action Group'''
 +
*'''Break'''
 +
*'''Critical Section'''
 +
*'''Custom Script'''
 +
*'''For Each Integer'''
 +
*'''For Each Real'''
 +
*'''If Then Else'''
 +
*'''If Then Else-If'''
 +
*'''Pick Each Integer'''
 +
*'''Repeat'''
 +
*'''Repeat Forever'''
 +
*'''Return'''
 +
*'''Skip Remaining Actions'''
 +
*'''Switch'''
 +
*'''Wait'''
 +
*'''Wait For Condition'''
 +
*'''Wait For COndition With Maximum Duration'''
 +
*'''Wait For Timer'''
 +
*'''While'''
 +
 
 +
==Leaderboard==
 +
*'''Add Player To Leaderboard'''
 +
*'''Anchor Leaderboard'''
 +
*'''Create Leaderboard'''
 +
*'''Destroy Leaderboard'''
 +
*'''Enable/Disable Leaderboard State'''
 +
*'''Minimize Leaderboard'''
 +
*'''Move Leaderboard'''
 +
*'''Remove Player From Leaderboard'''
 +
*'''Reset Leaderboard Position'''
 +
*'''Set Leaderboard Column Width'''
 +
*'''Set Leaderboard Columns'''
 +
*'''Set Leaderboard Group For Row'''
 +
*'''Set Leaderboard Groups'''
 +
*'''Set Leaderboard Item Alignment'''
 +
*'''Set Leaderboard Item Background Color'''
 +
*'''Set Leaderboard Item Font Size'''
 +
*'''Set Leaderboard Item Icon'''
 +
*'''Set Leaderboard Item Progress Color'''
 +
*'''Set Leaderboard Item Progress Range'''
 +
*'''Set Leaderboard Item Progress Value'''
 +
*'''Set Leaderboard Item Sort Order'''
 +
*'''Set Leaderboard Item Text'''
 +
*'''Set Leaderboard Item Text Color'''
 +
*'''Set Leaderboard Minimize Button Color'''
 +
*'''Set Leaderboard Name'''
 +
*'''Set Leaderboard Player Column'''
 +
*'''Set Leaderboard Rows'''
 +
*'''Set Leaderboard Sort Column'''
 +
*'''Show/Hide All Leaderboards'''
 +
*'''Show/Hide Leaderboard Item Progress Bar'''
 +
*'''Show/Hide Leaderboard Minimize Button'''
 +
*'''Turn Leaderboard Minimize Button On/Off'''
 +
 
 +
==Math==
 +
*'''Cycle'''
 +
 
 +
==Melee==
 +
*'''Enable/Disable Melee Option For Player'''
 +
*'''Set Default Melee Options For All Players'''
 +
*'''Set Starting Resources For All Players'''
 +
*'''Set Starting Resourced For Player'''
 +
*'''Set Starting Units For All Players'''
 +
*'''Set Starting Unit For Player'''
 +
*'''Start Melee AI For All Players'''
 +
 
 +
==Objective==
 +
*'''Create Objective'''
 +
*'''Create Objective For Players'''
 +
*'''Destroy All Objectives'''
 +
*'''Destroy Objective'''
 +
*'''Move Objective to after Objective'''
 +
*'''Move Objective to before Objective'''
 +
*'''Move Objective to Beginning'''
 +
*'''Move Objective to End'''
 +
*'''Set Objective Description'''
 +
*'''Set Objective Players'''
 +
*'''Set Objective Priority'''
 +
*'''Set Objective State'''
 +
*'''Set Objective Text'''
 +
*'''Set Objective Type'''
 +
*'''Show/Hide Objective'''
 +
 
 +
==Ping==
 +
*'''Attach Ping To Unit'''
 +
*'''Create Ping Facing Angle'''
 +
*'''Create Ping With Point Facing'''
 +
*'''Destroy All Pings'''
 +
*'''Destroy Ping'''
 +
*'''Make Ping Facing Angle'''
 +
*'''Move Ping'''
 +
*'''Ping Minimap'''
 +
*'''Set Ping Color'''
 +
*'''Set Ping Duration'''
 +
*'''Set Ping Model'''
 +
*'''Set Ping Players'''
 +
*'''Set Ping Scale'''
 +
*'''Set Ping Tooltip'''
 +
*'''Set Ping Use Unit Team Color'''
 +
*'''Set Ping Use Unit Visiblity'''
 +
*'''Show/Hide Ping'''
 +
*'''Show/Hide Player Pings'''
 +
 
 +
==Player==
 +
*'''Add Charge Regen Time For Player'''
 +
*'''Add Charge Used For Player'''
 +
*'''Add Cooldown For Player'''
 +
*'''Modify Player Property'''
 +
*'''Modify Player Score (Integer)'''
 +
*'''Modify Player Score (Real)'''
 +
*'''Override Player Option'''
 +
*'''Pause/Unpause All Charges For Player'''
 +
*'''Pause/Unpause All Cooldowns For Player'''
 +
*'''Remove Charge Regen Time For Player'''
 +
*'''Remove Charge Used For Player'''
 +
*'''Remove Cooldown For Player'''
 +
*'''Set Alliance'''
 +
*'''Set Alliance (One-Way)'''
 +
*'''Set Alliance Aspect'''
 +
*'''Set Alliance For Player Group'''
 +
*'''Set Player Color'''
 +
*'''Set Player Difficulty Level'''
 +
*'''Turn Player Flag On/Off'''
 +
 
 +
==Player Group==
 +
*'''Add Player Group To Player Group'''
 +
*'''Add Player To Player Group'''
 +
*'''For Each Player In Player Group'''
 +
*'''Pick Each Player In Player Group'''
 +
*'''Remove All Players From Player Group'''
 +
*'''Remove Player From Player Group'''
 +
*'''Remove Player Group From Player Group'''
 +
 
 +
==Point==
 +
*'''Make Point Face Angle'''
 +
*'''Move Point'''
 +
*'''Set Point Height'''
 +
 
 +
==Portrait==
 +
*'''Clear Portrait Animation'''
 +
*'''Create Portrait'''
 +
*'''Destroy All Portraits'''
 +
*'''Destroy Portrait'''
 +
*'''Force Portrait Transition On/Off'''
 +
*'''Mute/Unmute Portrait'''
 +
*'''Pause/Unpause Portrait'''
 +
*'''Play Portrait Animation'''
 +
*'''Set Portrait Actor'''
 +
*'''Set Portrait Border Texture'''
 +
*'''Set Portrait Camera'''
 +
*'''Set Portrait Channel'''
 +
*'''Set Portrait Light'''
 +
*'''Set Portrait Model'''
 +
*'''Set Portrait Model And Play Animation'''
 +
*'''Set Portrait Mosue Target'''
 +
*'''Set Portrait Position'''
 +
*'''Set Portrait Render Type'''
 +
*'''Set Portrait Size'''
 +
*'''Set Portrait Team Color'''
 +
*'''Set Portrait Tint Color'''
 +
*'''Set Portrait Transition Model'''
 +
*'''Show/Hide Portrait'''
 +
*'''Turn Portrait Background On/Off'''
 +
*'''Turn Portrait Border On/Off'''
 +
*'''Turn Portrait Fullscreen On/Off'''
 +
*'''Turn Portrait Offscreen On/Off'''
 +
*'''Turn Portrait Transition On/Off'''
 +
*'''Wait For Portrait To Load'''
 +
 
 +
==Region==
 +
*'''Add Circle To Region'''
 +
*'''Add Rectangle To Region'''
 +
*'''Add Region To Region'''
 +
*'''Attach Region To Unit'''
 +
*'''Move Region'''
 +
*'''Set Playable Map Area'''
 +
 
 +
==Sound==
 +
*'''Enable/Disable Soundtrack Continuous'''
 +
*'''Enable/Disable Soundtrack Shuffle'''
 +
*'''Insert Sound Channel Digital Effect'''
 +
*'''Mark Sound For Duration Preload'''
 +
*'''Move Sound'''
 +
*'''Mute/Unmute Sound Channel'''
 +
*'''Pause Sound'''
 +
*'''Pause Sound Channel'''
 +
*'''Pause Soundtrack'''
 +
*'''Play Announcer Number Sound'''
 +
*'''Play Sound'''
 +
*'''Play Sound At Point'''
 +
*'''Play Sound Link As Music'''
 +
*'''Play Sound On Unit'''
 +
*'''Play Sound Scene'''
 +
*'''Play Sound Scene File (OLD: DO NOT USE)'''
 +
*'''Play Soundtrack'''
 +
*'''Play Transmission Cue Sound'''
 +
*'''Query Sound Duration'''
 +
*'''Remove Sound Channel Digital Effect'''
 +
*'''Set All Sound Channel Volumes'''
 +
*'''Set All Sound Channel Volumes (Standard Timing)'''
 +
*'''Set Default Soundtrack'''
 +
*'''Set Sound Channel Volume'''
 +
*'''Set Sound Factors'''
 +
*'''Set Sound Reverb'''
 +
*'''Set Sound Volume'''
 +
*'''Set Soundtrack Delay'''
 +
*'''Skip To Sound Offset'''
 +
*'''Stop All Model Sounds'''
 +
*'''Stop All Trigger Sounds'''
 +
*'''Stop Sound'''
 +
*'''Stop Sound Channel'''
 +
*'''Stop Sound Link Currently Playing as Music'''
 +
*'''Stop Soundtrack (Current & Queued)'''
 +
*'''Stop Soundtrack (Current)'''
 +
*'''Wait For Sound'''
 +
*'''Wait For Sound Durations'''
 +
*'''Wait For Soundtrack'''
 +
 
 +
==Story==
 +
 
 +
==Tech Tree==
 +
*'''Add Upgrade Level For Player'''
 +
*'''Allow/Disallow Ability For Player'''
 +
*'''Allow/Disallow Behavior For Player'''
 +
*'''Allow/Disallow Unit For Player'''
 +
*'''Allow/Disallow Upgrade For Player'''
 +
*'''Enable/Disable SpecificTech Tree Requirements'''
 +
*'''Enable/Disable Tech Tree Requirements'''
 +
*'''Enable/Disable Tech Tree Restrictions'''
 +
*'''Set Upgrade Level For Player'''
 +
 
 +
==Text Tag==
 +
*'''Attach Text Tag To Unit'''
 +
*'''Attach Text Tag To Unit Attach Point'''
 +
*'''Create Text Tag'''
 +
*'''Destroy Text Tag'''
 +
*'''Pause/Unpause Text Tag'''
 +
*'''Set Alignment Of Text Tag'''
 +
*'''Set Background Border Size Of Text Tag'''
 +
*'''Set Background Image Of Text Tag'''
 +
*'''Set Background Offset Of Text Tag'''
 +
*'''Set Color Of Text Tag'''
 +
*'''Set Edge Image Of Text Tag'''
 +
*'''Set Enforce Fog Of War Of Text Tag'''
 +
*'''Set Faded Transparency Of Text Tag'''
 +
*'''Set Font Size Of Text Tag'''
 +
*'''Set Maximum Size Of Text Tag'''
 +
*'''Set Position Of Text Tag'''
 +
*'''Set Text Alignment Of Text Tag'''
 +
*'''Set Text Of Text Tag'''
 +
*'''Set Time Of Text Tag'''
 +
*'''Set Velocity Of Text Tag'''
 +
*'''Set Velocity Visibility Of Text Tag'''
 +
*'''Show/Hide Background For Text Tag'''
 +
*'''Show/Hide Text Shadow For Text Tag'''
 +
*'''Show/Hide Text Tag'''
 +
 
 +
==Timer==
 +
*'''Anchor Timer Window'''
 +
*'''Create Timer Window'''
 +
*'''Destory Timer Window'''
 +
*'''Move Timer Window'''
 +
*'''Pause/Unpause Timer'''
 +
*'''Reset Timer Window Position'''
 +
*'''Restart Timer'''
 +
*'''Set Gap Width For Timer Window'''
 +
*'''Set Height For Timer Window'''
 +
*'''Set Style For Timer Window'''
 +
*'''Set Time Format For Timer Window'''
 +
*'''Set Timer For Timer Window'''
 +
*'''Set Timer Window Color'''
 +
*'''Set Timer Window Image Type'''
 +
*'''Set Timer Window Progress Color'''
 +
*'''Set Title For Timer Window'''
 +
*'''Show/Hide Timer Window'''
 +
*'''Show/Hide Timer Window Border'''
 +
*'''Show/Hide Timer Window Progress Bar'''
 +
*'''Start Timer'''
 +
 
 +
==Transmission==
 +
*'''Send Transmission'''
 +
*'''Send Transmission (Simple)'''
 +
*'''Set Transmission Source Pause Allowed'''
 +
*'''Set Transmission Source Streaming Allowed'''
 +
*'''Stop All Transmissions'''
 +
*'''Stop Transmission'''
 +
*'''Transmission Is Complete'''
 +
*'''Turn Transmissin Option On/Off'''
 +
*'''Wait For Transmission'''
 +
 
 +
==Trigger==
 +
*'''Add Actions To Action Queue'''
 +
*'''Allow Trigger To Be Skipped'''
 +
*'''Clear Actin Queue'''
 +
*'''Pause/Unpause Action Queue'''
 +
*'''Run Trigger'''
 +
*'''Send Generic Event'''
 +
*'''Stop Trigger'''
 +
*'''Turn Trigger On/Off'''
 +
*'''Wait For Trigger'''
 +
 
 +
==UI==
 +
 
 +
==Unit==
 +
 
 +
==Unit Group==
 +
*'''Add Unit Group To Unit Group'''
 +
*'''Add Unit To Unit Group'''
 +
*'''For Each Unit In Unit Group'''
 +
*'''Pick Each Unit In Unit Group'''
 +
*'''Remove All Units From Unit Group'''
 +
*'''Remove Unit From Unit Group'''
 +
*'''Remove Unit Group From Unit Group'''
 +
 
 +
==Unit Selection==
 +
*'''Add Unit Group To Control Group'''
 +
*'''Add Unit To Control Group'''
 +
*'''Clear Control Group'''
 +
*'''Clear Unit Selection'''
 +
*'''Flash Unit Selection'''
 +
*'''Remove Unit From Control Group'''
 +
*'''Remove Unit Group From Control Group'''
 +
*'''Restore Unit Selection'''
 +
*'''Select Unit'''
 +
*'''Select Unit Group'''
 +
*'''Store Unit Selection'''
 +
 
 +
==User Data==
 +
*'''Load User Data Instance'''
 +
*'''Load User Data Type'''
 +
*'''Modify User Data (Ability Command)'''
 +
*'''Modify User Data (Actor)'''
 +
*'''Modify User Data (Color)'''
 +
*'''Modify User Data (Compare)'''
 +
*'''Modify User Data (Game Link)'''
 +
*'''Modify User Data (Image Attach)'''
 +
*'''Modify User Data (Image Edge)'''
 +
*'''Modify User Data (Image)'''
 +
*'''Modify User Data (Integer)'''
 +
*'''Modify User Data (Model)'''
 +
*'''Modify User Data (Movie)'''
 +
*'''Modify User Data (Real)'''
 +
*'''Modify User Data (Sound)'''
 +
*'''Modify User Data (String)'''
 +
*'''Modify User Data (Text)'''
 +
*'''Modify User Data (Unit)'''
 +
*'''Modify User Data (Upgrade)'''
 +
*'''Modify User Data (User)'''
 +
*'''Reset All User Data'''
 +
*'''Reset User Data Instance'''
 +
*'''Reset User Data Type'''
 +
*'''Reset User Data Value'''
 +
*'''Save User Data Instance'''
 +
*'''Save User Data Type'''
 +
 
 +
==Variable==
 +
*'''Modify Variable (Integer)'''
 +
*'''Modify Variable (Real)'''
 +
*'''Set Variable'''
 +
 
 +
==Visibility==
 +
*'''Auto-Reveal Region'''
 +
*'''Create Revealer'''
 +
*'''Destroy Revealer'''
 +
*'''Enable/Disable Revealer'''
 +
*'''Enable/Disable Visibility'''
 +
*'''Explore/Unexplore Area'''
 +
*'''Reveal Area'''
 +
*'''Update Revealer'''
  
 
[[Category:StarCraft II]]
 
[[Category:StarCraft II]]
 
[[Category:Triggers]]
 
[[Category:Triggers]]
 
[[Category:Reference]]
 
[[Category:Reference]]

Latest revision as of 20:14, 30 March 2013

Actions are processes that take place after an Event occurs with all Conditions met in a Trigger.

Work in progress by DevliN

- General

  • Allow Cheat
Used to allow or disallow cheats.
  • Attach Actor to Actor
Creates an actor attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached actor.
  • Attach Model to Actor
Creates a generic actor with the specified model attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached model's actor.
  • Hide All Cinematic Portraits
Hides all cinematic portraits for a specified player.
  • Send Transmission (Advanced)
Sends a transmission with sound and an optional portrait actor to the specified players from a source unit or model. Use "Last Sent Transmission" to refer to this transmission after it has begun.
  • Show/Hide Leaderboard
Shows or hides a leaderboard for a player group.
  • Show/Hide Placement Models
Shows or hides unit placement models.
  • Unit Show Kill Display
Used to turn on or off the kill counter shown when a unit is selected.

Actor

  • Apply Global Texture Group
  • Attach Actor To Unit
  • Attach Model to Unit
  • Create Actor
  • Create Actor At Point
  • Create Actor Region
  • Create Actor Scope
  • Create Look At Target At Point
  • Create Look At Target At Unit Attach Point
  • Create Model At Point
  • Create Model With Point Facing
  • Kill Actor Scope
  • Kill All Particles
  • Kill Model
  • Make Actor Face Angle
  • Make Actor Look At Actor
  • Make Actor Look At Actor (Custom)
  • Make Actor Stop Looking
  • Make Actor Stop Looking (Custom)
  • Make Unit Look At Actor
  • Make Unit Look At Point
  • Make Unit Look At Unit
  • Make Unit Stop Looking
  • Orphan Actor Scope
  • Play Movie Texture On Unit Actor
  • Pop Texture Group
  • Push Texture Group
  • Remove Death Models in Region
  • Remove Death Models in Region Immediately
  • Remove Global Texture Group
  • Send Actor Message
  • Send Actor Message As Text
  • Send Actor Message As Text Via Name
  • Send Actor Message To Actor Region
  • Send Actor Message To Actor Region With Filters
  • Send Actor Message To Game Region
  • Send Actor Message To Game Region With Filters
  • Send Actor Message To Scope
  • Send Actor Message To Unit
  • Send Actor Message Via Name
  • Show/Hide Doodads In Region
  • Stop All Video Textures On Unit

AI

  • Activate/Deactivate Bullies In Region
  • Add Attack Wave Unit Types (Liberty)
  • Add Attack Wave Unit Types (Swarm)
  • Add Attack Wave Waypoint
  • Add Escort Unit To Attack Wave
  • Add Escort Unit Type To Attack Wave
  • Add New Bully
  • Add Unit To Attack Wave
  • Add UnitGroup To Attack Wave
  • Cancel Attack Wave
  • Enable/Disable Script Control For Unit
  • Enable/Disable Script Control For Unit Group
  • Enable/Disable Suicide For Unit
  • Enable/Disable Suicide For Unit Group
  • Enable/Disable Wave Use For Unit
  • Enable/Disable Wave Use For Unit Group
  • Global Suicide
  • Init Campaign Harvesting
  • Init Campaign Towns
  • Issue AI Order
  • Limit Bully Rebuild To Nearest Town
  • Limit Bully Wave Gather To Nearest Town
  • Pause AI Time
  • Remove AI Bullies
  • Remove Unit From All Waves
  • Remove Unit From All Waves And Set Home
  • Remove Unit Group From All Waves
  • Remove Unit Group From All Waves And Set Home
  • Reset Bully ebuild Counts In Region
  • Run All Attack Waves
  • Run All Attack Waves For All Personalities
  • Run Attack Wave
  • Send ATtack Wave
  • Set Attack Wave Bully Percent
  • Set Attack Wave Gather Early No Replace
  • Set Attack Wave Gather Point
  • Set Attack Wave Keep Alive
  • Set Default Gather Point For Personality
  • Set Minimum Bully Count
  • Set Rebuild Count (Default)
  • Set Rebuild Count (Specific)
  • Set Target Escort For Attack Waves
  • Set Target Escort For Attack Waves, No Leashing
  • Set Target Gather Defense For Attack Waves
  • Set Target Gather Offense For Attack Waves
  • Set Target Melee For Attack Waves
  • Set Target Melee Harass For Attack Waves
  • Set Target Merge For Attack Waves
  • Set Target Patrol For Attack Waves
  • Set Target Player For Attack Waves
  • Set Target Point For Attack Waves
  • Set Target Region For Attack/Defense Waves
  • Set Target Unit For Attack Waves
  • Set Target UnitArea For Attack Waves
  • Set Target UnitGroup For Attack Waves
  • Start AI Personalities For All Players
  • Start AI Personalities For Player
  • Start Campaign AI For All Players
  • Start Campaign AI For Player
  • Stop All Attack Waves For Personality
  • Turn All Attack Waves On/Off
  • Turn Attack Wave On/Off

AI Advanced

  • Accept Surrender
  • Beacon Alert
  • Beacon Clear Target
  • Beacon Set AutoCast
  • Beacon Set Target Point
  • Beacon Set target Unit
  • Build
  • Call Original tactical AI Think
  • Clear Build Queue
  • Clear Cloaked Attacker
  • Clear Research Queue
  • Clear Stock
  • Clear Train Queue
  • Count Object As Already Made
  • Declare Next Town
  • Declare Town Specific Shot
  • Default Economy
  • Default Expansion
  • Enable Harvesting
  • Enable Stock
  • Enable/Disable AI Option For Unit
  • Enable/Disable Tactical For Unit
  • Enable/Disable Tactical For Unit Group
  • Init Melee AI
  • Make Always
  • Make Once
  • Research
  • Scout
  • Set All States
  • Set APM
  • Set Coop Flag
  • Set Defense Radii
  • Set Difficulty Parameter
  • Set Flag
  • Set Gas Peon Count Override
  • Set Harvest Rate
  • Set Ignored By Wave
  • Set Main Town
  • Set Num Scouts
  • Set Scout Times
  • Set State
  • Set Stock
  • Set StockAlias
  • Set StockEx
  • Set StockExpand
  • Set StockFree
  • Set StockOpt
  • Set StockTown
  • Set StockUnitNext
  • Set Tactical AI Range
  • Set Tactical AI Think
  • Set Tech Flag State
  • Set Unit Evaluation Custom Index
  • Start AI
  • Tactical AI - Cast
  • Tactical AI - Flee
  • Tactical AI Filter Alliance
  • Tactical AI Filter Life
  • Tactical AI Filter Life Modifier
  • Tactical AI Filter Life Per Marker
  • Tactical AI Filter Markers
  • Tactical AI Filter Movement Plane
  • Tactical AI Filter Range
  • Tactical AI Filter Remove Self
  • Tactical AI Filter Shields
  • Tactical AI Filter Unit Filter
  • Train
  • Transport Disable Auto Pickup
  • Transport Set Panic
  • Transport Set Return
  • Wave Add Info
  • Wave Add Unit
  • Wave Add Unit Property
  • Wave Delete
  • Wave Info Attack
  • Wave Info Suicide
  • Wave Merge
  • Wave Remove Unit
  • Wave Set
  • Wave Set Type
  • Wave Target Add Waypoint
  • Wave Target Clear Waypoints

Animation

  • Clear Animation
  • Clear Animation On Doodads In Region
  • Kill Doodads In Region
  • Load Animation for Unit Type
  • Load Model Animation
  • Load Overriding Animation for Unit Type
  • Load Overriding Model Animation
  • Play Animation
  • Play Animation On Doodads In Region
  • Remove Doodads in Region
  • Set Animation Completion
  • Set Animation Duration
  • Set Animation Time
  • Set Animation Time Scale
  • Turn All Animation Properties Off
  • Turn Animation Properties Off
  • Turn Animation Properties On
  • Turn Animation Properties On With Blend In/Out
  • Unload Animation for Unit Type
  • Unload Model Animation

Banks

  • Create Bank Section
  • Delete Saved Campaign Banks
  • Open Bank
  • Preload Bank
  • Reload Bank
  • Remove Bank
  • Remove Bank Key
  • Remove Bank Section
  • Restore Unit
  • Save Bank
  • Set Bank Option
  • Store Boolean
  • Store Integer
  • Store Point
  • Store Real
  • Store String
  • Store Text
  • Store Unit
  • Wait For Bank

Camera

  • Apply Camera Object
  • Apply Camera Property
  • Clear Camera Channel
  • Clear Camera Channel On Portrait
  • Follow Unit Group with Camera
  • Lock Camera Input
  • Lock Camera Mouse Relative Mode On/Off
  • Make Camera Look At
  • Make Camera Look At And Follow Actor
  • Make Camera Look At And Follow Unit
  • Movie Add Sub Title (String)
  • Movie Start Recording
  • Pan Camera
  • Restore Camera
  • Save Camera
  • Set Camera Bounds
  • Set Camera Channel
  • Set Camera Channel On Portrait
  • Set Camera Data
  • Set Camera Mouse Rotation Speed
  • Set Camera Object Property
  • Set Camera Object Target
  • Shake Camera
  • Shake Camera Using Preset
  • Stop Shaking Camera
  • Turn Camera Height Displacement On/Off
  • Turn Camera Height Smoothing On/Off
  • Turn Camera Mouse Rotation On/Off
  • Turn Camera Vertical Field Of View On/Off
  • Use Model Camera
  • Zoom Camera

Catalog

  • Catalog Field Value Set
  • Catalog Link Replace
  • Catalog Reference Set

Cinematics

  • Cinematic Mode
  • Fade In/Out
  • Global Cinematic Setting
  • Movie Add SubTitle (Text)
  • Movie Add Trigger Function
  • Movie Dynamic Subtitles and Duration
  • Movie Stop Recording
  • Overlay Image
  • Run Cinematic
  • Select Main Shadow Light
  • Stop Cinematic

Comment

  • Transmission Comment (Conversation)
  • Transmission Comment (Sound)

Conversation

  • Create Conversation
  • Create Conversation Reply
  • Load Data Conversation Lines And Choices
  • Load Data Conversation State Values
  • Load Data Conversation State Values
  • Mark Conversation Reply As Read/Unread
  • Mark Data Conversation Choice As Picked/Unpicked
  • Mark Data Conversation Choice As Read/Unread
  • Preload Data Conversation Lines
  • Preload Data Conversation Lines For Next Map
  • Remove All Conversation Replies
  • Remove All COnversations
  • Remove Conversation
  • Remove Conversation Reply
  • Reset Data Conversation Lines And Choices
  • Reset Data Conversation State Values
  • Run Data Conversation
  • Save Data Conversation Lines And Choices
  • Save Data Conversation State Values
  • Save Data Conversation State Values
  • Set Conversation Reply Text
  • Set Data Conversation Camera
  • Set Data Conversation Choice Picked Count
  • Set Data Conversation Line Picked Count
  • Set Data Conversation Portrait
  • Set Data Conversation State
  • Set Data Conversation Unit
  • Show/Hide Conversation
  • Simulate Data Conversation
  • Stop Data Conversation

Cutscene

  • Add Cutscene Filter
  • Add Global Cutscene Filter
  • Clear Cutscene Filter
  • Clear Global Cutscene Filter
  • Create Cutscene
  • Create Cutscene at Position
  • Cutscene Fade
  • Go To Cutscene Bookmark
  • Go To Next Cutscene Bookmark
  • Pause Cutscene
  • Play Cutscene
  • Play Cutscene Range Over Time
  • Remove Cutscene Filter
  • Remove Global Cutscene Filter
  • Set Cutscene Filter
  • Set Cutscene Time
  • Set Global Cutscene Filter
  • Show/Hide Cutscene
  • Stop Cutscene
  • Wait For Cutscene To End

Data Table

  • Clear Data Table
  • Remove Data Table Value
  • Save Data Table Value (Ability Command)
  • Save Data Table Value (Actor Scope)
  • Save Data Table Value (Actor)
  • Save Data Table Value (AI Filter)
  • Save Data Table Value (Bank)
  • Save Data Table Value (Boolean)
  • Save Data Table Value (Byte)
  • Save Data Table Value (Camera Object)
  • Save Data Table Value (Cinematic)
  • Save Data Table Value (Color)
  • Save Data Table Value (Control)
  • Save Data Table Value (Conversation Reply)
  • Save Data Table Value (Conversation)
  • Save Data Table Value (Dialog Item)
  • Save Data Table Value (Dialog)
  • Save Data Table Value (Difficulty Level)
  • Save Data Table Value (Doodad)
  • Save Data Table Value (Integer)
  • Save Data Table Value (Marker)
  • Save Data Table Value (Objective)
  • Save Data Table Value (Order)
  • Save Data Table Value (Ping)
  • Save Data Table Value (Planet)
  • Save Data Table Value (Player Color)
  • Save Data Table Value (Player Group)
  • Save Data Table Value (Point)
  • Save Data Table Value (Portrait)
  • Save Data Table Value (Real)
  • Save Data Table Value (Region)
  • Save Data Table Value (Revealer)
  • Save Data Table Value (Sound Link)
  • Save Data Table Value (Sound)
  • Save Data Table Value (String)
  • Save Data Table Value (Text Tag)
  • Save Data Table Value (Text)
  • Save Data Table Value (Timer)
  • Save Data Table Value (Transmission Source)
  • Save Data Table Value (Transmission)
  • Save Data Table Value (Trigger)
  • Save Data Table Value (Unit Filter)
  • Save Data Table Value (Unit Group)
  • Save Data Table Value (Unit Reference)
  • Save Data Table Value (Unit)
  • Save Data Table Value (Wave Info)
  • Save Data Table Value (Wave Target)
  • Save Data Table Value (Wave)

Debug

  • Debug Message
  • Enable/Disable Debug Message Type
  • Engine Reset
  • Game Wait For Resources To Complete
  • Open or Close Debug Window
  • Performance Test Get FPS
  • Performance Test Start
  • Performance Test Stop
  • Set Debug Message File
  • Set Debug Message Name
  • Set Debug Window Message Color
  • Unit State Start
  • Unit State Stop

Dialog

  • Add List Item
  • Attach Dialog Item to Dialog Item
  • Attach Dialog to Dialog
  • Attach Dialog to Unit
  • Clear List Selection
  • Clear Subtitle Position Dialog
  • Clear Subtitle Position Dialog Item
  • Create Dialog
  • Create Dialog Item
  • Create Dialog Item (Achievement)
  • Create Dialog Item (Button)
  • Create Dialog Item (Check Box)
  • Create Dialog Item (Image)
  • Create Dialog Item (Label)
  • Create Dialog Item From Template
  • Create Dialog Item In Panel
  • Create Dialog Item In Panel From Template
  • Destroy All Dialog Items
  • Destroy All Dialogs
  • Destroy Dialog
  • Destroy HelpItem
  • Dialog Item Force Transition
  • Dialog Item Invoke As String
  • Dialog Item Invoke As Text
  • Display Screen Button
  • Display Screen Image
  • Enable/Disable Dialog Item
  • Fade Dialog Item Transparency
  • Flash Screen Button
  • Hookup Dialog Item
  • Hookup Standard Dialog Item
  • Hookup Unit Status Dialog Item
  • Move Dialog
  • Move Dialog Item
  • Position Subtitle to Dialog
  • Position Subtitle to Dialog Item
  • Pulse Screen Image
  • Remove All List Items
  • Remove List Item
  • Select List Item
  • Set Dialog Background
  • Set Dialog Enabled
  • Set Dialog Fullscreen
  • Set Dialog Item Accept Mouse
  • Set Dialog Item Achievement
  • Set Dialog Item Actor
  • Set Dialog Item Allowed Mouse Buttons
  • Set Dialog Item Alpha Mask
  • Set Dialog Item Animation
  • Set Dialog Item Animation Duration
  • Set Dialog Item Animation Time
  • Set Dialog Item Background Visible
  • Set Dialog Item Behavior
  • Set Dialog Item Blend Mode
  • Set Dialog Item Border Image
  • Set Dialog Item Border Visible
  • Set Dialog Item Camera
  • Set Dialog Item Checked
  • Set Dialog Item Click On Down
  • Set Dialog Item Color
  • Set Dialog Item Current Value
  • Set Dialog Item Custom Tooltip
  • Set Dialog Item Cutscene
  • Set Dialog Item Desaturated
  • Set Dialog Item Desaturated Color
  • Set Dialog Item Edit Value
  • Set Dialog Item Flash
  • Set Dialog Item Force Visible
  • Set Dialog Item Hotkey
  • Set Dialog Item Hover Image
  • Set Dialog Item Image
  • Set Dialog Item Image Type
  • Set Dialog Item Light
  • Set Dialog Item Maximum Value
  • Set Dialog Item Minimum Value
  • Set Dialog Item Model
  • Set Dialog Item Movie
  • Set Dialog Item Muted
  • Set Dialog Item Observed Type
  • Set Dialog Item Paused
  • Set Dialog Item Render Priority
  • Set Dialog Item Render Type
  • Set Dialog Item Rotation
  • Set Dialog Item Size
  • Set Dialog Item Size to Parent
  • Set Dialog Item Style
  • Set Dialog Item Team Color
  • Set Dialog Item Team Color Index
  • Set Dialog Item Text
  • Set Dialog Item Text Writeout
  • Set Dialog Item Text Writeout Duration
  • Set Dialog Item Tiled
  • Set Dialog Item Tint Color
  • Set Dialog Item Toggled
  • Set Dialog Item Tooltip
  • Set Dialog Item Transition Model
  • Set Dialog Item Unit
  • Set Dialog Item Unit Link
  • Set Dialog Item Use Transition
  • Set Dialog Observed Type
  • Set Dialog Offscreen
  • Set Dialog RTT Channel
  • Set Dialog Size
  • Set Dialog Title
  • Set Dialog Transparency
  • Set Screen Button Border Image
  • Set Screen Button Flashing Border Image
  • Show/Hide Dialog
  • Show/Hide Dialog Background
  • Show/Hide Dialog Item
  • Show/Hide Screen Button
  • Show/Hide Screen Image
  • Stop Flashing Screen Button
  • Stop Pulsing Screen Image

Environment

  • Create Effect At Point (From Player)
  • Create Effect At Point (From Unit)
  • Create Effect On Unit (From Player)
  • Create Effect On Unit (From Unit)
  • Create Explosion At Point
  • Damage Unit (From Unit)
  • Destroy Effects
  • Enable/Disable Fog
  • Enable/Disable Fog At Ultra
  • Modify Creep
  • Pause/Unpause Time Of Day
  • Pause/Unpause Water Transition
  • Set Background Model
  • Set Day Length
  • Set Fog Color
  • Set Fog Color Over Time
  • Set Fog Density
  • Set Fog Density Over Time
  • Set Fog Falloff
  • Set Fog Falloff Over Time
  • Set Fog Start Height
  • Set Fog Start Height Over Time
  • Set Lighting
  • Set Lighting For Player
  • Set Time Of Day
  • Set Time of Day Lighting
  • Set Water State
  • Show/Hide Environment
  • Show/Hide Terrain

Game

  • Add Charge Regen Time For Game
  • Add Charge Used For Game
  • Add Cooldown For Game
  • Award Achievement
  • Console Command
  • Create Saved Game
  • Disable Achievements
  • End Game For Player
  • Erase Achievement
  • Game Set Quit On Quit Button
  • Lock Game Speed
  • Pause Mission Time
  • Pause/Unpause All Charges For Game
  • Pause/Unpause All Cooldowns For Game
  • Preload Asset
  • Preload Image
  • Preload Layout
  • Preload Model
  • Preload Model Animation
  • Preload Object
  • Preload Movie
  • Preload Object
  • Preload Scene
  • Preload Script
  • Preload Sound
  • Preload Sound Object
  • Preload Soundtrack
  • Preload Unit
  • Remove Charge Regen Time For Game
  • Remove Charge Used For Game
  • Remove Cooldown For Game
  • Restart Game
  • Set Achievement Panel Category
  • Set Achievement Term Quantity
  • Set Game Speed
  • Set Global Time Scale
  • Set Minimum Game Speed
  • Set Next Map
  • Set Next Mission DIfficulty
  • Set Random Seed
  • Set Transition Map
  • Turn Fixed Random Seed On/Off

General

  • Action Group
  • Break
  • Critical Section
  • Custom Script
  • For Each Integer
  • For Each Real
  • If Then Else
  • If Then Else-If
  • Pick Each Integer
  • Repeat
  • Repeat Forever
  • Return
  • Skip Remaining Actions
  • Switch
  • Wait
  • Wait For Condition
  • Wait For COndition With Maximum Duration
  • Wait For Timer
  • While

Leaderboard

  • Add Player To Leaderboard
  • Anchor Leaderboard
  • Create Leaderboard
  • Destroy Leaderboard
  • Enable/Disable Leaderboard State
  • Minimize Leaderboard
  • Move Leaderboard
  • Remove Player From Leaderboard
  • Reset Leaderboard Position
  • Set Leaderboard Column Width
  • Set Leaderboard Columns
  • Set Leaderboard Group For Row
  • Set Leaderboard Groups
  • Set Leaderboard Item Alignment
  • Set Leaderboard Item Background Color
  • Set Leaderboard Item Font Size
  • Set Leaderboard Item Icon
  • Set Leaderboard Item Progress Color
  • Set Leaderboard Item Progress Range
  • Set Leaderboard Item Progress Value
  • Set Leaderboard Item Sort Order
  • Set Leaderboard Item Text
  • Set Leaderboard Item Text Color
  • Set Leaderboard Minimize Button Color
  • Set Leaderboard Name
  • Set Leaderboard Player Column
  • Set Leaderboard Rows
  • Set Leaderboard Sort Column
  • Show/Hide All Leaderboards
  • Show/Hide Leaderboard Item Progress Bar
  • Show/Hide Leaderboard Minimize Button
  • Turn Leaderboard Minimize Button On/Off

Math

  • Cycle

Melee

  • Enable/Disable Melee Option For Player
  • Set Default Melee Options For All Players
  • Set Starting Resources For All Players
  • Set Starting Resourced For Player
  • Set Starting Units For All Players
  • Set Starting Unit For Player
  • Start Melee AI For All Players

Objective

  • Create Objective
  • Create Objective For Players
  • Destroy All Objectives
  • Destroy Objective
  • Move Objective to after Objective
  • Move Objective to before Objective
  • Move Objective to Beginning
  • Move Objective to End
  • Set Objective Description
  • Set Objective Players
  • Set Objective Priority
  • Set Objective State
  • Set Objective Text
  • Set Objective Type
  • Show/Hide Objective

Ping

  • Attach Ping To Unit
  • Create Ping Facing Angle
  • Create Ping With Point Facing
  • Destroy All Pings
  • Destroy Ping
  • Make Ping Facing Angle
  • Move Ping
  • Ping Minimap
  • Set Ping Color
  • Set Ping Duration
  • Set Ping Model
  • Set Ping Players
  • Set Ping Scale
  • Set Ping Tooltip
  • Set Ping Use Unit Team Color
  • Set Ping Use Unit Visiblity
  • Show/Hide Ping
  • Show/Hide Player Pings

Player

  • Add Charge Regen Time For Player
  • Add Charge Used For Player
  • Add Cooldown For Player
  • Modify Player Property
  • Modify Player Score (Integer)
  • Modify Player Score (Real)
  • Override Player Option
  • Pause/Unpause All Charges For Player
  • Pause/Unpause All Cooldowns For Player
  • Remove Charge Regen Time For Player
  • Remove Charge Used For Player
  • Remove Cooldown For Player
  • Set Alliance
  • Set Alliance (One-Way)
  • Set Alliance Aspect
  • Set Alliance For Player Group
  • Set Player Color
  • Set Player Difficulty Level
  • Turn Player Flag On/Off

Player Group

  • Add Player Group To Player Group
  • Add Player To Player Group
  • For Each Player In Player Group
  • Pick Each Player In Player Group
  • Remove All Players From Player Group
  • Remove Player From Player Group
  • Remove Player Group From Player Group

Point

  • Make Point Face Angle
  • Move Point
  • Set Point Height

Portrait

  • Clear Portrait Animation
  • Create Portrait
  • Destroy All Portraits
  • Destroy Portrait
  • Force Portrait Transition On/Off
  • Mute/Unmute Portrait
  • Pause/Unpause Portrait
  • Play Portrait Animation
  • Set Portrait Actor
  • Set Portrait Border Texture
  • Set Portrait Camera
  • Set Portrait Channel
  • Set Portrait Light
  • Set Portrait Model
  • Set Portrait Model And Play Animation
  • Set Portrait Mosue Target
  • Set Portrait Position
  • Set Portrait Render Type
  • Set Portrait Size
  • Set Portrait Team Color
  • Set Portrait Tint Color
  • Set Portrait Transition Model
  • Show/Hide Portrait
  • Turn Portrait Background On/Off
  • Turn Portrait Border On/Off
  • Turn Portrait Fullscreen On/Off
  • Turn Portrait Offscreen On/Off
  • Turn Portrait Transition On/Off
  • Wait For Portrait To Load

Region

  • Add Circle To Region
  • Add Rectangle To Region
  • Add Region To Region
  • Attach Region To Unit
  • Move Region
  • Set Playable Map Area

Sound

  • Enable/Disable Soundtrack Continuous
  • Enable/Disable Soundtrack Shuffle
  • Insert Sound Channel Digital Effect
  • Mark Sound For Duration Preload
  • Move Sound
  • Mute/Unmute Sound Channel
  • Pause Sound
  • Pause Sound Channel
  • Pause Soundtrack
  • Play Announcer Number Sound
  • Play Sound
  • Play Sound At Point
  • Play Sound Link As Music
  • Play Sound On Unit
  • Play Sound Scene
  • Play Sound Scene File (OLD: DO NOT USE)
  • Play Soundtrack
  • Play Transmission Cue Sound
  • Query Sound Duration
  • Remove Sound Channel Digital Effect
  • Set All Sound Channel Volumes
  • Set All Sound Channel Volumes (Standard Timing)
  • Set Default Soundtrack
  • Set Sound Channel Volume
  • Set Sound Factors
  • Set Sound Reverb
  • Set Sound Volume
  • Set Soundtrack Delay
  • Skip To Sound Offset
  • Stop All Model Sounds
  • Stop All Trigger Sounds
  • Stop Sound
  • Stop Sound Channel
  • Stop Sound Link Currently Playing as Music
  • Stop Soundtrack (Current & Queued)
  • Stop Soundtrack (Current)
  • Wait For Sound
  • Wait For Sound Durations
  • Wait For Soundtrack

Story

Tech Tree

  • Add Upgrade Level For Player
  • Allow/Disallow Ability For Player
  • Allow/Disallow Behavior For Player
  • Allow/Disallow Unit For Player
  • Allow/Disallow Upgrade For Player
  • Enable/Disable SpecificTech Tree Requirements
  • Enable/Disable Tech Tree Requirements
  • Enable/Disable Tech Tree Restrictions
  • Set Upgrade Level For Player

Text Tag

  • Attach Text Tag To Unit
  • Attach Text Tag To Unit Attach Point
  • Create Text Tag
  • Destroy Text Tag
  • Pause/Unpause Text Tag
  • Set Alignment Of Text Tag
  • Set Background Border Size Of Text Tag
  • Set Background Image Of Text Tag
  • Set Background Offset Of Text Tag
  • Set Color Of Text Tag
  • Set Edge Image Of Text Tag
  • Set Enforce Fog Of War Of Text Tag
  • Set Faded Transparency Of Text Tag
  • Set Font Size Of Text Tag
  • Set Maximum Size Of Text Tag
  • Set Position Of Text Tag
  • Set Text Alignment Of Text Tag
  • Set Text Of Text Tag
  • Set Time Of Text Tag
  • Set Velocity Of Text Tag
  • Set Velocity Visibility Of Text Tag
  • Show/Hide Background For Text Tag
  • Show/Hide Text Shadow For Text Tag
  • Show/Hide Text Tag

Timer

  • Anchor Timer Window
  • Create Timer Window
  • Destory Timer Window
  • Move Timer Window
  • Pause/Unpause Timer
  • Reset Timer Window Position
  • Restart Timer
  • Set Gap Width For Timer Window
  • Set Height For Timer Window
  • Set Style For Timer Window
  • Set Time Format For Timer Window
  • Set Timer For Timer Window
  • Set Timer Window Color
  • Set Timer Window Image Type
  • Set Timer Window Progress Color
  • Set Title For Timer Window
  • Show/Hide Timer Window
  • Show/Hide Timer Window Border
  • Show/Hide Timer Window Progress Bar
  • Start Timer

Transmission

  • Send Transmission
  • Send Transmission (Simple)
  • Set Transmission Source Pause Allowed
  • Set Transmission Source Streaming Allowed
  • Stop All Transmissions
  • Stop Transmission
  • Transmission Is Complete
  • Turn Transmissin Option On/Off
  • Wait For Transmission

Trigger

  • Add Actions To Action Queue
  • Allow Trigger To Be Skipped
  • Clear Actin Queue
  • Pause/Unpause Action Queue
  • Run Trigger
  • Send Generic Event
  • Stop Trigger
  • Turn Trigger On/Off
  • Wait For Trigger

UI

Unit

Unit Group

  • Add Unit Group To Unit Group
  • Add Unit To Unit Group
  • For Each Unit In Unit Group
  • Pick Each Unit In Unit Group
  • Remove All Units From Unit Group
  • Remove Unit From Unit Group
  • Remove Unit Group From Unit Group

Unit Selection

  • Add Unit Group To Control Group
  • Add Unit To Control Group
  • Clear Control Group
  • Clear Unit Selection
  • Flash Unit Selection
  • Remove Unit From Control Group
  • Remove Unit Group From Control Group
  • Restore Unit Selection
  • Select Unit
  • Select Unit Group
  • Store Unit Selection

User Data

  • Load User Data Instance
  • Load User Data Type
  • Modify User Data (Ability Command)
  • Modify User Data (Actor)
  • Modify User Data (Color)
  • Modify User Data (Compare)
  • Modify User Data (Game Link)
  • Modify User Data (Image Attach)
  • Modify User Data (Image Edge)
  • Modify User Data (Image)
  • Modify User Data (Integer)
  • Modify User Data (Model)
  • Modify User Data (Movie)
  • Modify User Data (Real)
  • Modify User Data (Sound)
  • Modify User Data (String)
  • Modify User Data (Text)
  • Modify User Data (Unit)
  • Modify User Data (Upgrade)
  • Modify User Data (User)
  • Reset All User Data
  • Reset User Data Instance
  • Reset User Data Type
  • Reset User Data Value
  • Save User Data Instance
  • Save User Data Type

Variable

  • Modify Variable (Integer)
  • Modify Variable (Real)
  • Set Variable

Visibility

  • Auto-Reveal Region
  • Create Revealer
  • Destroy Revealer
  • Enable/Disable Revealer
  • Enable/Disable Visibility
  • Explore/Unexplore Area
  • Reveal Area
  • Update Revealer