Difference between revisions of "OmniLight"
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'''OmniLights''' are little light sources that you can place on your map. They can be pre-placed on a map's terrain as [[Doodads]], attached to units via [[Actors]] '''(not quite sure)''' to give some kind of halo to your heroes, and created via triggers '''(not sure as well)'''. | '''OmniLights''' are little light sources that you can place on your map. They can be pre-placed on a map's terrain as [[Doodads]], attached to units via [[Actors]] '''(not quite sure)''' to give some kind of halo to your heroes, and created via triggers '''(not sure as well)'''. | ||
− | *They '''don't''' require [[Campaign Dependencies]] to be placed. | + | *They '''don't''' require [[Dependencies|Campaign Dependencies]] to be placed. |
*As a Doodad, it is found under the '''Props''' category. You can also simply search for "Omni" in the search-field. | *As a Doodad, it is found under the '''Props''' category. You can also simply search for "Omni" in the search-field. | ||
*Each color has two sizes: '''Normal''', and '''Large'''. | *Each color has two sizes: '''Normal''', and '''Large'''. |
Latest revision as of 10:25, 23 November 2010
OmniLights are little light sources that you can place on your map. They can be pre-placed on a map's terrain as Doodads, attached to units via Actors (not quite sure) to give some kind of halo to your heroes, and created via triggers (not sure as well).
- They don't require Campaign Dependencies to be placed.
- As a Doodad, it is found under the Props category. You can also simply search for "Omni" in the search-field.
- Each color has two sizes: Normal, and Large.
- Colors available: Blue, Cyan, Green, Orange, Purple, Red, White and Yellow.
- You need at least the 'High' setting for the "Lighting" Graphical Setting to see them.
See Also
- Attaching a Model to a Unit will teach you how to attach an OmniLight to a unit.
- Lighting