Difference between revisions of "UI Frames"
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*'''Error Display Panel''': This might hides the layer in which Debug Messages are printed. <span style="color:#FF0000">Testing required.</span> | *'''Error Display Panel''': This might hides the layer in which Debug Messages are printed. <span style="color:#FF0000">Testing required.</span> | ||
*'''Help Menu Button''': Hiding this panel hides the button at the top left that displays all the tips, tutorials, and tech trees in the specified game. (F12) | *'''Help Menu Button''': Hiding this panel hides the button at the top left that displays all the tips, tutorials, and tech trees in the specified game. (F12) | ||
− | *'''Hero Panel''': Hiding this panel hides the image(s) at the right of the screen that displays when you have a "heroes." | + | *'''Hero Panel''': Hiding this panel hides the image(s) at the right of the screen that displays when you have a "heroes." |
*'''Inventory Panel''': This hides the default buttons that are given to a unit above it's command card when it has an Inventory ability. | *'''Inventory Panel''': This hides the default buttons that are given to a unit above it's command card when it has an Inventory ability. | ||
*'''Menu Bar''': Hiding this panel hides the "Menu" (F10) and "Message Log" (F11) buttons at the top-left of the screen. | *'''Menu Bar''': Hiding this panel hides the "Menu" (F10) and "Message Log" (F11) buttons at the top-left of the screen. | ||
*'''Mercenary Panel''': Possibly the panel that allows you to purchase the Mercenaries in the campaign. | *'''Mercenary Panel''': Possibly the panel that allows you to purchase the Mercenaries in the campaign. | ||
*'''Minimap Panel''': Hiding this panel hides the minimap. However, there is still a black box where the minimap used to be (hiding the terrain beneath it). | *'''Minimap Panel''': Hiding this panel hides the minimap. However, there is still a black box where the minimap used to be (hiding the terrain beneath it). | ||
− | *'''Mission Archive Panel''': | + | *'''Mission Archive Panel''': The list of played missions in the Campaign Mode. |
*'''Mission Time Panel''': <span style="color:#FF0000">??</span> | *'''Mission Time Panel''': <span style="color:#FF0000">??</span> | ||
*'''Objective Panel''': Possibly the objectives at the top left of the screen when provided with them. | *'''Objective Panel''': Possibly the objectives at the top left of the screen when provided with them. | ||
− | *'''Planet Panel''': | + | *'''Planet Panel''': The Planet (Mission) choosing panel in the Campaign mode. |
*'''Purchase Panel''': <span style="color:#FF0000">??</span> | *'''Purchase Panel''': <span style="color:#FF0000">??</span> | ||
*'''Research Panel''': Possibly the research panel that is available in the Armory at the Campaign Lobby. (Upgrades for units) | *'''Research Panel''': Possibly the research panel that is available in the Armory at the Campaign Lobby. (Upgrades for units) |
Latest revision as of 21:15, 20 December 2010
UI Frames deliver the core information that the player will need to play StarCraft II. If you're creating a custom map, you can hide these independently based on your needs via triggers.
Hiding Frames
Here is a list of the frames you can hide through the "Show/Hide UI Frame" action with a description of each one:
- Achievements Menu Button: Hiding this panel hides the button that shows all the possible achievements in-game. (F9)
- Alert Panel: This panel is to the upper-left of your screen. Buttons with their respective 'Alert Tooltip' appear here. For example, when a research or unit is complete.
- Alliance Button: Hiding this panel hides the button at the top right that allows you to change you alliance/shared vision if the map does not have Locked Alliances.
- Battle UI: Only Blizzard maps can use this. This is the blue-colored UI element that shows how many Battle.net 2.0 friends you have online.
- Cash Panel: ??
- Character Sheet Button: ??
- Command Panel: Hiding this hides the command card area at the bottom right of the screen. However, there is still a black box where the command card used to be (hiding the terrain beneath it).
- Credits Panel: ??
- Error Display Panel: This might hides the layer in which Debug Messages are printed. Testing required.
- Help Menu Button: Hiding this panel hides the button at the top left that displays all the tips, tutorials, and tech trees in the specified game. (F12)
- Hero Panel: Hiding this panel hides the image(s) at the right of the screen that displays when you have a "heroes."
- Inventory Panel: This hides the default buttons that are given to a unit above it's command card when it has an Inventory ability.
- Menu Bar: Hiding this panel hides the "Menu" (F10) and "Message Log" (F11) buttons at the top-left of the screen.
- Mercenary Panel: Possibly the panel that allows you to purchase the Mercenaries in the campaign.
- Minimap Panel: Hiding this panel hides the minimap. However, there is still a black box where the minimap used to be (hiding the terrain beneath it).
- Mission Archive Panel: The list of played missions in the Campaign Mode.
- Mission Time Panel: ??
- Objective Panel: Possibly the objectives at the top left of the screen when provided with them.
- Planet Panel: The Planet (Mission) choosing panel in the Campaign mode.
- Purchase Panel: ??
- Research Panel: Possibly the research panel that is available in the Armory at the Campaign Lobby. (Upgrades for units)
- Resource Panel: Hiding this panel hides the mineral and gas display at the top-right of the screen.
- Room Panel: Possibly the 4 buttons at the bottom of the Campaign lobby that allows you to switch areas.
- Supply Frame: Possibly Supply at top right, however IIRC resource panel also hides this. Will test later.
- Team Resource Button: Hiding this panel hides the resource trading button at the top-right that allows you to trade resources with allies.
- Tech Glossary Panel: ??
- Tech Tree Panel: Possibly the research panel that is available in the lab at the Campaign lobby. (Zerg and Protoss specialties for Terran)
- Tip Alert Panel: ??
- Victory Panel: ??
Measuring UI Frames
The measurement of the Dialogs may change dramatically for the "Unit Information" due to the different screen sizes.
Mini Map
- Size X: 325
- Size Y: 310
- Offset X: 15
- Offset Y: 10
- Relative To: Bottom Left
Ping
- Size X: 70
- Size Y: 60
- Offset X: 330
- Offset Y: 220
- Relative To: Bottom Left
Terrain
- Size X: 60
- Size Y: 60
- Offset X: 330
- Offset Y: 165
- Relative To: Bottom Left
Color
- Size X: 70
- Size Y: 60
- Offset X: 330
- Offset Y: 115
- Relative To: Bottom Left
Command Card
- Size X: 420
- Size Y: 280
- Offset X: 15
- Offset Y: 10
- Relative To: Bottom Right
- Equation: Moving to the right (Offset X - 80) and Moving downwards (Offset Y - 75).
Portrait
- Size X: 160
- Size Y: 230
- Offset X: 442
- Offset Y: 8
- Relative To: Bottom Right
Unit Information
- Size X: 710
- Size Y: 230
- Offset X: -105
- Offset Y: 8
- Relative To: Bottom
Unit Stats
- Size X: 475
- Size Y: 230
- Offset X: 15
- Offset Y: 8
- Relative To: Bottom
Unit Frame
- Size X: 245
- Size Y: 230
- Offset X: -325
- Offset Y: 8
- Relative To: Bottom
Control Groups
- Size X: 90
- Size Y: 60
- Offset X: 390
- Offset Y: 235
- Relative To: Bottom Left
- Equation: To move to the right (Offset X + 75)
Finished Product
To view and download a map containing all this information: Measuring Frames