Difference between revisions of "Abilities/Arm Magazine"
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*'''(Basic) Ability: Name -''' ''The name of the ability.'' | *'''(Basic) Ability: Name -''' ''The name of the ability.'' | ||
*'''(Basic) Ability: Info+ -''' ''Specific information regarding each of the maximum 20 ammo units that can be created.'' | *'''(Basic) Ability: Info+ -''' ''Specific information regarding each of the maximum 20 ammo units that can be created.'' | ||
− | + | **'''Button - Default Button -''' ''The default button used for the ammo unit.'' | |
− | + | **'''Button - State -''' ''Determines if the button is available (visible), restricted (requirements necessary), or suppressed (hidden).'' | |
− | + | **'''Button - Requirements -''' ''Requirements for the button to be used or made visible.'' | |
− | + | **'''Info - Unit -''' ''The ammo unit created by the ability.'' | |
*'''(Basic) Ability: Leash -''' ''The maximum distance the ammo unit can travel from the caster.'' | *'''(Basic) Ability: Leash -''' ''The maximum distance the ammo unit can travel from the caster.'' | ||
*'''(Basic) Ability: Max Count -''' ''The maximum number of units that can be used as ammo.'' | *'''(Basic) Ability: Max Count -''' ''The maximum number of units that can be used as ammo.'' | ||
− | *'''(Basic) Effect: Effects+ -''' | + | *'''(Basic) Effect: Effects+ -''' ''Various [[effects]] that occur for each ammo unit. Here you can set what occurs when a unit is created, killed, launched, and released.'' |
*'''(Basic) Stats: Flags+ -''' ''Flags for the ability.'' | *'''(Basic) Stats: Flags+ -''' ''Flags for the ability.'' | ||
− | *'''Ability: Alignment -''' | + | *'''Ability: Alignment -''' ''Determines whether target priority should be focused on enemies (Negative), allies (Positive), or either (Neutral).'' |
*'''Ability: Launch Type -''' ''Determines how the ammo units are launched.'' | *'''Ability: Launch Type -''' ''Determines how the ammo units are launched.'' | ||
*'''Ability: Return Life Fraction -''' ''Fraction of life the ammo unit can lose before automatically returning to the caster unit.'' | *'''Ability: Return Life Fraction -''' ''Fraction of life the ammo unit can lose before automatically returning to the caster unit.'' | ||
*'''Cost: Refund Fraction+ -''' ''Assuming it costs anything to create the ammo unit, this determines how much of that cost is refunded when production is cancelled.'' | *'''Cost: Refund Fraction+ -''' ''Assuming it costs anything to create the ammo unit, this determines how much of that cost is refunded when production is cancelled.'' | ||
*'''Data: External Angle+ -''' ''The angles at which the ammo units are lined up around the caster unit.'' | *'''Data: External Angle+ -''' ''The angles at which the ammo units are lined up around the caster unit.'' | ||
− | *'''Effect: Calldown Effect -''' ''An [[ | + | *'''Effect: Calldown Effect -''' ''An [[effect]] that occurs when using this ability.'' |
[[Category:StarCraft II]] | [[Category:StarCraft II]] | ||
[[Category:Reference]] | [[Category:Reference]] | ||
[[Category:Data Editor]] | [[Category:Data Editor]] |
Latest revision as of 20:45, 25 March 2013
Arm Magazine uses spawned units to attack the caster's target, like a Carrier or a Brood Lord. This also requires the caster unit to have a weapon that coincides with the ability, causing the spawned units to actively attack the caster's target.
Fields
- (Basic) Ability: Name - The name of the ability.
- (Basic) Ability: Info+ - Specific information regarding each of the maximum 20 ammo units that can be created.
- Button - Default Button - The default button used for the ammo unit.
- Button - State - Determines if the button is available (visible), restricted (requirements necessary), or suppressed (hidden).
- Button - Requirements - Requirements for the button to be used or made visible.
- Info - Unit - The ammo unit created by the ability.
- (Basic) Ability: Leash - The maximum distance the ammo unit can travel from the caster.
- (Basic) Ability: Max Count - The maximum number of units that can be used as ammo.
- (Basic) Effect: Effects+ - Various effects that occur for each ammo unit. Here you can set what occurs when a unit is created, killed, launched, and released.
- (Basic) Stats: Flags+ - Flags for the ability.
- Ability: Alignment - Determines whether target priority should be focused on enemies (Negative), allies (Positive), or either (Neutral).
- Ability: Launch Type - Determines how the ammo units are launched.
- Ability: Return Life Fraction - Fraction of life the ammo unit can lose before automatically returning to the caster unit.
- Cost: Refund Fraction+ - Assuming it costs anything to create the ammo unit, this determines how much of that cost is refunded when production is cancelled.
- Data: External Angle+ - The angles at which the ammo units are lined up around the caster unit.
- Effect: Calldown Effect - An effect that occurs when using this ability.