Difference between revisions of "Abilities/Arm Magazine"

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(Created page with "Arm Magazine uses spawned units to attack the caster's target, like a Carrier or a Brood Lord. This also requires the caster unit to have a weapon that coincides with the [[ab...")
 
 
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*'''(Basic) Ability: Name -''' ''The name of the ability.''
 
*'''(Basic) Ability: Name -''' ''The name of the ability.''
 
*'''(Basic) Ability: Info+ -''' ''Specific information regarding each of the maximum 20 ammo units that can be created.''
 
*'''(Basic) Ability: Info+ -''' ''Specific information regarding each of the maximum 20 ammo units that can be created.''
:'''Button - Default Button -''' ''The default button used for the ammo unit.''
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**'''Button - Default Button -''' ''The default button used for the ammo unit.''
:'''Button - State -''' ''Determines if the button is available (visible), restricted (requirements necessary), or suppressed (hidden).''
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**'''Button - State -''' ''Determines if the button is available (visible), restricted (requirements necessary), or suppressed (hidden).''
:'''Button - Requirements -''' ''Requirements for the button to be used or made visible.''
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**'''Button - Requirements -''' ''Requirements for the button to be used or made visible.''
:'''Info - Unit -''' ''The ammo unit created by the ability.''
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**'''Info - Unit -''' ''The ammo unit created by the ability.''
 
*'''(Basic) Ability: Leash -''' ''The maximum distance the ammo unit can travel from the caster.''
 
*'''(Basic) Ability: Leash -''' ''The maximum distance the ammo unit can travel from the caster.''
 
*'''(Basic) Ability: Max Count -''' ''The maximum number of units that can be used as ammo.''
 
*'''(Basic) Ability: Max Count -''' ''The maximum number of units that can be used as ammo.''
*'''(Basic) Effect: Effects+ -'''
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*'''(Basic) Effect: Effects+ -''' ''Various [[effects]] that occur for each ammo unit. Here you can set what occurs when a unit is created, killed, launched, and released.''
 
*'''(Basic) Stats: Flags+ -''' ''Flags for the ability.''
 
*'''(Basic) Stats: Flags+ -''' ''Flags for the ability.''
*'''Ability: Alignment -'''  
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*'''Ability: Alignment -''' ''Determines whether target priority should be focused on enemies (Negative), allies (Positive), or either (Neutral).''
 
*'''Ability: Launch Type -''' ''Determines how the ammo units are launched.''
 
*'''Ability: Launch Type -''' ''Determines how the ammo units are launched.''
 
*'''Ability: Return Life Fraction -''' ''Fraction of life the ammo unit can lose before automatically returning to the caster unit.''
 
*'''Ability: Return Life Fraction -''' ''Fraction of life the ammo unit can lose before automatically returning to the caster unit.''
 
*'''Cost: Refund Fraction+ -''' ''Assuming it costs anything to create the ammo unit, this determines how much of that cost is refunded when production is cancelled.''
 
*'''Cost: Refund Fraction+ -''' ''Assuming it costs anything to create the ammo unit, this determines how much of that cost is refunded when production is cancelled.''
 
*'''Data: External Angle+ -''' ''The angles at which the ammo units are lined up around the caster unit.''
 
*'''Data: External Angle+ -''' ''The angles at which the ammo units are lined up around the caster unit.''
*'''Effect: Calldown Effect -''' ''An [[Effect]] that occurs when using this ability.''
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*'''Effect: Calldown Effect -''' ''An [[effect]] that occurs when using this ability.''
  
 
[[Category:StarCraft II]]
 
[[Category:StarCraft II]]
 
[[Category:Reference]]
 
[[Category:Reference]]
 
[[Category:Data Editor]]
 
[[Category:Data Editor]]

Latest revision as of 20:45, 25 March 2013

Arm Magazine uses spawned units to attack the caster's target, like a Carrier or a Brood Lord. This also requires the caster unit to have a weapon that coincides with the ability, causing the spawned units to actively attack the caster's target.

Fields

  • (Basic) Ability: Name - The name of the ability.
  • (Basic) Ability: Info+ - Specific information regarding each of the maximum 20 ammo units that can be created.
    • Button - Default Button - The default button used for the ammo unit.
    • Button - State - Determines if the button is available (visible), restricted (requirements necessary), or suppressed (hidden).
    • Button - Requirements - Requirements for the button to be used or made visible.
    • Info - Unit - The ammo unit created by the ability.
  • (Basic) Ability: Leash - The maximum distance the ammo unit can travel from the caster.
  • (Basic) Ability: Max Count - The maximum number of units that can be used as ammo.
  • (Basic) Effect: Effects+ - Various effects that occur for each ammo unit. Here you can set what occurs when a unit is created, killed, launched, and released.
  • (Basic) Stats: Flags+ - Flags for the ability.
  • Ability: Alignment - Determines whether target priority should be focused on enemies (Negative), allies (Positive), or either (Neutral).
  • Ability: Launch Type - Determines how the ammo units are launched.
  • Ability: Return Life Fraction - Fraction of life the ammo unit can lose before automatically returning to the caster unit.
  • Cost: Refund Fraction+ - Assuming it costs anything to create the ammo unit, this determines how much of that cost is refunded when production is cancelled.
  • Data: External Angle+ - The angles at which the ammo units are lined up around the caster unit.
  • Effect: Calldown Effect - An effect that occurs when using this ability.